This might sound crazy, but... does anyone ever feel annoyed when their early game is too easy/generous?
For example, I just found a Staff of the Magi. At 50'. With my level 4 gnomish mage. Autoscum turned off, too. Amazing, of course. But... As soon as I get recharge, I'll have infinite mana, as long as I'm careful to avoid fire and acid. For the early game, where I can shoot and scoot most enemies, this is a big powerup. But I'm partly thinking 'Aw, now I don't get the fun of zapping at Smeagol hysterically with my wand of wonder as he comes close to me, hoping he'll die before my charges run out'.
Similarly, if I were to find Ringil at 1000', and I went on to do really well, all through the game (until I died to something stupid a couple hundred feet later, knowing me) I'd be thinking 'Am I only doing well because of my lucky find? Does it still count as beating the game with such an advantage?'.
It's not particularly this latest event that triggered it - a staff of the Magi isn't Bladeturner or anything - just a continuing theme I noticed. Like how if I'm rolling up something, and get a lot of low scores that I reject, then get the best scores possible, I reluctantly reroll again to merely get a 'good' start instead of a godly one.
It's stupid - I've yet to beat the game at all, after a long time spent attempting - but does anyone else ever resent their early luck or see it as something of an unfair advantage?
I guess I'm looking a gift-horse in the mouth, but a part of me can't help that wishing for slightly less awesome OOD gifts. For example, my last mage found a potion of intelligence about 200' down. Helpful, and very cool, and I didn't feel like 'Aw, no, even a MONKEY could win with that extra intelligence'.
A somewhat similar analogy, though I'm loathe to use it, can be drawn from Nethack - finding gauntlets of power on the first level wouldn't ruin your game, but a wand of wishing most likely would.
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Vaporizer
For example, I just found a Staff of the Magi. At 50'. With my level 4 gnomish mage. Autoscum turned off, too. Amazing, of course. But... As soon as I get recharge, I'll have infinite mana, as long as I'm careful to avoid fire and acid. For the early game, where I can shoot and scoot most enemies, this is a big powerup. But I'm partly thinking 'Aw, now I don't get the fun of zapping at Smeagol hysterically with my wand of wonder as he comes close to me, hoping he'll die before my charges run out'.
Similarly, if I were to find Ringil at 1000', and I went on to do really well, all through the game (until I died to something stupid a couple hundred feet later, knowing me) I'd be thinking 'Am I only doing well because of my lucky find? Does it still count as beating the game with such an advantage?'.
It's not particularly this latest event that triggered it - a staff of the Magi isn't Bladeturner or anything - just a continuing theme I noticed. Like how if I'm rolling up something, and get a lot of low scores that I reject, then get the best scores possible, I reluctantly reroll again to merely get a 'good' start instead of a godly one.
It's stupid - I've yet to beat the game at all, after a long time spent attempting - but does anyone else ever resent their early luck or see it as something of an unfair advantage?
I guess I'm looking a gift-horse in the mouth, but a part of me can't help that wishing for slightly less awesome OOD gifts. For example, my last mage found a potion of intelligence about 200' down. Helpful, and very cool, and I didn't feel like 'Aw, no, even a MONKEY could win with that extra intelligence'.
A somewhat similar analogy, though I'm loathe to use it, can be drawn from Nethack - finding gauntlets of power on the first level wouldn't ruin your game, but a wand of wishing most likely would.
________
Vaporizer
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