Mouse movement change request

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  • Speusippus
    Rookie
    • Feb 2010
    • 21

    Mouse movement change request

    I like the mouse movement feature--it makes the game almost playable on my laptop. (No number keypad, you see...)

    But there's one thing I'd like to see changed. As it is, when you try to mouse-move through the green "dtraps" border, it simply won't let you. This is probably related to the fact that you can't run past that border either. But I'd like to be able to get past it without necessarily having dtrapped to get rid of the border. Sometimes, for example, I've run out of the relevant scroll or don't yet have the applicable rod, and in that case I'd rather not have to move away from the mouse, hit my "fn" key and find the appropriate key on my keyboard corresponding to movement in the direction I want to move. I'd rather just be able to click again in order to go ahead and move past the border.
  • Marble Dice
    Swordsman
    • Jun 2008
    • 412

    #2
    I wonder what the ideal behavior is, I see two options:

    1) Allow the player to pathfind away from the dtraps border, if they were standing on it when they first clicked.

    2) Require the player to take a single step off into undetected space before they can continue to run/pathfind in it.

    I only played a little bit with the mouse, is there no way to interact with features using it? It might be nice if you could wait with a left click on the player, rest with a right click on the player, and alter (open/close/disarm/ascend/descend) with a right click on a tile.

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