Game crash - 3.1.2 Win 7 64 bit

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  • kurie
    Scout
    • Feb 2010
    • 39

    Game crash - 3.1.2 Win 7 64 bit

    I am experiencing a game crash. This crash is repeatable, and happens every time.

    Crash description - When I adjust the base delay factor, and than fire a missle, the game hangs. The game will not hang untill you fire the missle.

    Current solution - Play the game using a base delay factor of 0.

    I am running Windows 7 64 bit. I tried the various compatibility modes. They did not help. I was not surprised
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    Making a large change in the delay factor can cause it to take a very long time to do things, like move or fire. The game will appear to hang even though things are still happening, just very slowly.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • kurie
      Scout
      • Feb 2010
      • 39

      #3
      Umm... I thought the base delay factor was measured in miliseconds?

      Comment

      • Marble Dice
        Swordsman
        • Jun 2008
        • 412

        #4
        You set the base delay between 0 and 255, but setting it to 255 means 65,000 milliseconds, or over one minute. I have no idea why the game lets you set a delay factor so high. Base delay 32 is about one second (1024 ms).

        Comment

        • kurie
          Scout
          • Feb 2010
          • 39

          #5
          I see now. Thanks for explaining that to me.

          Comment

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