Perhaps it's just that I've watched too many Woody Allen movies, but lately I've been thinking that what Angband needs is a feeling of anxiety. Allow me to explain.
Level feelings are currently broken. I never liked them anyway, so I would prefer to see them replaced rather than repaired. And what I would like to replace them with is anxiety. Here is how I envisage it working.
There would be an indicator of your character's current level of anxiety. Perhaps the best one would be the color in which his name is displayed. Green for calm, red for extremely anxious, and various shades of yellow and orange in between.
Everything potentially bad would induce a certain amount of anxiety: out of depth monsters, traps, cursed items. The closer the danger, the greater the effect.
This would be pretty much useless in the middle and endgame, when you have detection, but it would be helpful for low level characters.
Anxiety would be a "special ability". Some races and classes would be more anxious than others. In general, the more fragile races and classes would be more anxious, understandably. This would have a mild balancing effect.
What would more anxious mean? Several things. Greater range. A greater range of anxiety levels. Better adapted to the character, e.g. checking for resistance holes and matching attacks. Faster response time.
Of course, level feelings depend on good things as well as bad, so maybe there should be a second attribute, excitement, which would respond to out of depth items, artifacts, etc.
I might try to code something like this during the summer vacation if people think it is a good idea. So what do you think? Do you want to feel anxiety?
Level feelings are currently broken. I never liked them anyway, so I would prefer to see them replaced rather than repaired. And what I would like to replace them with is anxiety. Here is how I envisage it working.
There would be an indicator of your character's current level of anxiety. Perhaps the best one would be the color in which his name is displayed. Green for calm, red for extremely anxious, and various shades of yellow and orange in between.
Everything potentially bad would induce a certain amount of anxiety: out of depth monsters, traps, cursed items. The closer the danger, the greater the effect.
This would be pretty much useless in the middle and endgame, when you have detection, but it would be helpful for low level characters.
Anxiety would be a "special ability". Some races and classes would be more anxious than others. In general, the more fragile races and classes would be more anxious, understandably. This would have a mild balancing effect.
What would more anxious mean? Several things. Greater range. A greater range of anxiety levels. Better adapted to the character, e.g. checking for resistance holes and matching attacks. Faster response time.
Of course, level feelings depend on good things as well as bad, so maybe there should be a second attribute, excitement, which would respond to out of depth items, artifacts, etc.
I might try to code something like this during the summer vacation if people think it is a good idea. So what do you think? Do you want to feel anxiety?
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