Angband 3.1.2v2 released

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  • takkaria
    Veteran
    • Apr 2007
    • 1951

    Angband 3.1.2v2 released

    This is a minor bugfix release, fixing the following issues:
    • stop writing out the pricing log, to improve performance on flash drives
    • fix OS X fresh install bug
    • fix description of Berserker spell
    • unarmed attacks now allow the player to learn "notice on attack" things
    • fix colours in GCU port
    • fix the verb used when attacking monsters with slays/brands
    • fire at closest monster is now bound to 'Tab' in roguelike mode


    Again, please go download from rephial.org.
    takkaria whispers something about options. -more-
  • z118
    Apprentice
    • Jan 2008
    • 61

    #2
    Awesome! Thank you so much!

    The delay in stores was pretty annoying but certainly not so much that I wasn't loving every minute of this great new version. Now it's just about perfect!

    Comment

    • tummychow
      Apprentice
      • Sep 2009
      • 93

      #3
      Sweet, I was waiting for this to come out.

      Comment

      • stalza
        Rookie
        • Jan 2010
        • 5

        #4
        Thank you for 3.1.2v1 and now 3.1.2v2.

        Can you please tell me exactly what files I need to move my v1 character to v2?

        Thanks again.

        Comment

        • Napsterbater
          Adept
          • Jun 2009
          • 177

          #5
          Originally posted by stalza
          Thank you for 3.1.2v1 and now 3.1.2v2.

          Can you please tell me exactly what files I need to move my v1 character to v2?

          Thanks again.
          You don't. Just unzip over the previous directory. Unless you really want to keep both versions handy.
          This thread, it needs more rage. -- Napstopher Walken

          Comment

          • Widget
            Rookie
            • Jul 2009
            • 7

            #6
            Gentoo

            3.1.2v2 is now in Gentoo Linux, masked unstable. Thanks to the devs on #gentoo-games, #gentoo-dev-help, #gentoo-sunrise.

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #7
              I just wanted to say "Thank You" for including potential/maximum damage numbers for enemy's spells and spell like abilities in their description. It makes a huge difference, at least to me.

              OTOH, I don't like deep descent. I think my main objection is that you can buy a stack of them in town. I'd like it better if they were found in the dungeon only (and also took you deeper, DL+5 maybe). I also miss the "deep recall" functionality.
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

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