Randart vs. standard
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A sword with no bonuses, other than a boost to h/d? Egos are better. No other rings with +all stats? While I was pleasantly surprised that one ring had a Slay Giant mod, that was only once. Too rare to be really excited about. Or my luck was frowning upon me that day.
Either way, I guess without truly random artifact generation at drop-time I feel like abusing this until I find a suitable set of randarts before playing.
I guess people like me have a very hard time changing their style of play..
Shrug, I'm pretty happy with standards - looking forward to multiple pvals and maybe some random factors to them, however.Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege, reserved only for those who try.Comment
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Yes, except randarts are more often underwhelming than the standards that they derive from. I have ran a few test generations with a modified executable that gives you immediate knowledge of all artifacts in the game.
A sword with no bonuses, other than a boost to h/d? Egos are better.No other rings with +all stats? While I was pleasantly surprised that one ring had a Slay Giant mod, that was only once. Too rare to be really excited about. Or my luck was frowning upon me that day.Either way, I guess without truly random artifact generation at drop-time I feel like abusing this until I find a suitable set of randarts before playing.
I guess people like me have a very hard time changing their style of play..
Shrug, I'm pretty happy with standards - looking forward to multiple pvals and maybe some random factors to them, however."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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