Future of Vanilla?

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  • joelsanda
    Apprentice
    • Sep 2007
    • 84

    #31
    Originally posted by Nick
    One of my reasons to choose O as the base for my variant was the terrain, which seemed right - a few more types than V, but carefully thought out and used sparingly. I tend to find the sheer quantity of types in Un/NPP and ToME a bit overwhelming.
    The water in wilderness areas is fantastic - when I'm on one side of a body of water and monsters are on the other side, working their way around it, I feel like Rooster Cogburn with a gatling gun firing my longbow!

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    • Rizwan
      Swordsman
      • Jun 2007
      • 292

      #32
      Maybe terrain is not such a good idea for V but color in the dungeon would surely break the monotony. I recently played 3.1.2 and the orange/brown perma walls were a breath of fresh air in the otherwise dull dungeon.

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