mystery uniques.

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    mystery uniques.

    Finally installed HEAD on my machine... Is there a plan to use some of the other new colors for uniques? I strongly recommend the NPP color scheme, where some of the shades are reserved for uniques, especially for genera like 'D' and 'd', where there are so many colors already used by other species.
    Most obviously, I'd like to know which 'y' or 'o' (more or less) I'm looking at. Currently can't tell Lagduf from Ufthak without 'l'ooking.
  • Philip
    Knight
    • Jul 2009
    • 909

    #2
    Originally posted by Pete Mack
    Finally installed HEAD on my machine... Is there a plan to use some of the other new colors for uniques? I strongly recommend the NPP color scheme, where some of the shades are reserved for uniques, especially for genera like 'D' and 'd', where there are so many colors already used by other species.
    Most obviously, I'd like to know which 'y' or 'o' (more or less) I'm looking at. Currently can't tell Lagduf from Ufthak without 'l'ooking.
    I have r1626 and can't tell grishnak from golfimbul or lagduf and more importantly can't tell a black wraith from Ren the Unclean, i misadvertently attacked Scatha. Different shades would have to be different enough so that i can notice that Scatha is indeed a different colour but i agree that NPP style could be nice.

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Yes, there is a plan to use some new colours for uniques (possibly including 'bold' versions of the base colours). I'd be happy to see three or four different shades reserved for uniques - say with the darker shades being the tougher ones. I'd quite like to avoid going back to the confusion Philip mentioned, where ringwraiths look the same as wraiths.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        I agree about the Ringwraiths. I am not so sure about bold face. (I don't like BF in reverse video, and I don't think it will work on the current Windows port.)

        Again, I think NPP is very good on unique colors already.

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        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          Bug: quiver matching autopickup works when quiver is full, causing forced drop from pack rather than rejection of quiver.
          EDIT:
          Bug (usability): magic device skill should show green at 54 (superb), where you have a > 0.5 chance of activating any device. (53-54 is the major breakpoint in this skill.)
          Last edited by Pete Mack; January 16, 2010, 12:00.

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          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Pete Mack
            Bug: quiver matching autopickup works when quiver is full, causing forced drop from pack rather than rejection of quiver.
            I think this is a regression, but it's d_m's area.
            Bug (usability): magic device skill should show green at 54 (superb), where you have a > 0.5 chance of activating any device. (53-54 is the major breakpoint in this skill.)
            Not any more. It's a smooth progression.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • d_m
              Angband Devteam member
              • Aug 2008
              • 1517

              #7
              Originally posted by Pete Mack
              Bug: quiver matching autopickup works when quiver is full, causing forced drop from pack rather than rejection of quiver.
              Fixed in r1894.

              This was fixed in most situation already, but if you had an exact multiple of 99 then the auto pickup would still work.

              Thanks for catching this.
              linux->xterm->screen->pmacs

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