Killed Morgoth with arrows! Never had to hit him with my weapon once. He only hit me twice and knocked me down less than 200 HP. Unfortunately, all he dropped was a Massive Iron Crown [0,+4] 2.0 lb and a Mighty Hammer (3d9) (+2,+1) 20 lb. Neither had any special abilities.
Morgoth Broken Again
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Character Dump
Here's the dump:
Notice items v) and w) in the Character Inventory. -
Here's the dump:
Notice items v) and w) in the Character Inventory."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Based on comments in monster2.c, the codebase seems to assume that apply_magic() will turn the INSTA_ART base items into the necessary artifacts, but this is certainly not the case. Has this bug really been around that long?Comment
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Angband
Code:2918 /* Mega-Hack -- Prepare to make "Grond" */ 2919 object_prep(i_ptr, lookup_kind(TV_HAFTED, SV_GROND), 0, MAXIMISE); 2920 2921 /* Note -- We must not set name1 so that it can be made into 2922 * an artifact by apply_magic */ 2923 2924 /* Mega-Hack -- Actually create "Grond" */ 2925 apply_magic(i_ptr, -1, TRUE, TRUE, TRUE);
Code:/* Get local object */ q_ptr = &forge; /* Mega-Hack -- Prepare to make "Crown of the Universe" */ object_prep(q_ptr, lookup_kind(TV_CROWN, SV_SEVENTH)); /* Mega-Hack -- Mark this item as "Crown of the Universe" */ q_ptr->name1 = ART_SEVENTH; /* Mega-Hack -- Actually create "Crown of the Universe" */ apply_magic(q_ptr, -1, TRUE, TRUE, TRUE); /* Drop it in the dungeon */ drop_near(q_ptr, -1, y, x);
* Are you ready for something else ? Hellband 0.8.8 is out! *Comment
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I'm guessing that's how it used to work, but at some point, changes were made to Vanilla's apply_magic() or make_artifact() which prevented them from upgrading the items properly. It's possible it was even fixed for a time under the assumption that you don't set name1 and they got upgraded some other way, but then that got broken too.
r1892 has a fix which doesn't yet seem to break anything else, so here's hoping this one is gone for good now.Comment
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