Why are artifacts indestructable?

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  • HallucinationMushroom
    Knight
    • Apr 2007
    • 785

    #16
    Ah, I see. I should've said destruction proof vaults, instead of just the vault walls.
    You are on something strange

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    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #17
      Originally posted by HallucinationMushroom
      Ah, I see. I should've said destruction proof vaults, instead of just the vault walls.
      While I don't entirely agree with your first post, I'd be happy with this change.

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      • Zababa
        Apprentice
        • Sep 2009
        • 99

        #18
        Originally posted by fizzix
        1. Allow artifacts to be destroyed like anything else.
        2. Artifacts that are ID'd (wielded, thrown or anything) and left on the level or in town can reappear in the dungeon.
        3. Artifacts sold to a store are gone forever *or* don't allow the sale of artifacts.
        4. Keep a list of destoyed/sold artifacts (i.e. museum. Player history pretty much takes care of this already)
        5. Artifacts in a destruction zone disappear from the level, but can be regenerated, like any other artifact. (earthquakes do not affect artifacts)
        I like these ideas a lot. For me it also does not make any sense why are artifacts indestructible. If sold in a shop, certainly somebody rich will buy them, so they are gone forever. And if you leave them somewhere else, you should be able to find them again.

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        • Nightmarjoo
          Adept
          • May 2007
          • 104

          #19
          I never had a need to abuse destruct to find artifacts, so I could care less if destruction removes artifacts from levels or not (but I can see why it would be a good thing to make it happen this way). However, I don't see why someone would destroy artifacts with 'k' even if it was possible if they knew it was an artifact when it takes 1 fewer keystroke to drop it instead.
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          • Philip
            Knight
            • Jul 2009
            • 909

            #20
            Originally posted by Nightmarjoo
            I never had a need to abuse destruct to find artifacts, so I could care less if destruction removes artifacts from levels or not (but I can see why it would be a good thing to make it happen this way). However, I don't see why someone would destroy artifacts with 'k' even if it was possible if they knew it was an artifact when it takes 1 fewer keystroke to drop it instead.
            Actually, people go around 'k'ing stuff looking for artifacts. I don't do this, because by the time i want only arts i have a cheap way of id'ing everything. With this tactic, even if you id boots you might lose some good egos.

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            • fizzix
              Prophet
              • Aug 2009
              • 3025

              #21
              Originally posted by Philip
              Actually, people go around 'k'ing stuff looking for artifacts. I don't do this, because by the time i want only arts i have a cheap way of id'ing everything. With this tactic, even if you id boots you might lose some good egos.
              yes, you don't kill boots unless you already have BoS +10, then the only thing you care about is feanor (or a randart)

              If you currently have an artifact that's better than any possible ego in a slot, there's no reason not to destroy them looking for artifacts.

              @Nightmarjoo: based on what I was suggesting, artifacts that are dropped may appear later in the dungeon. If you come across dethanc in the midgame, you are likely to want to destroy it so it won't show up again. Similarly, if you pick up the arkenstone you probably want to chuck the phial. k vs. d would have gameplay difference.

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #22
                Once an artifact is identified, it can't be generated again. So there's no need to destroy them, unless you are desperately short on ID. And it's an easy fix to mark them IDed once they are known to be artifacts (special, or indestructible.)

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                • fizzix
                  Prophet
                  • Aug 2009
                  • 3025

                  #23
                  Originally posted by Pete Mack
                  Once an artifact is identified, it can't be generated again.
                  Dunno if you were replaying to me, but this is what I want to change. It goes hand in hand with making artifacts destructible (by player only) and removable from the level (by destruction, or moving the player off the level)

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #24
                    Actually, I believe Eddie implemented losing artifacts on pseudo quite a while ago when he was working on ID by use. It just didn't make it into V, AFAIK. It seems an orthogonal issue to making them destructible.

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