I played a lot of Moria when I was a kid but never got very far, and recently felt compelled to play again. I've since discovered Angband and I've been reading up on it's history. The game has evolved, not even including variants, and many people have left their mark on the game. What does everyone think of all of the changes? Which version of Vanilla do you think is the best?
Which Angband version (not variant) do you think is best?
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Less annoyance. Dragging loot back to town to try to sell it gets tedious. Plus, you get compensated by having larger $$ amounts of gold, silver, etc. left in the dungeon and in veins in the walls. Pretty quickly you get enough AU to buy anything you want.Comment
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i'm not sure why you people love this myth but at this point i'm just too tired to keep fighting it .. around DL45 it's not hard at all to quickly dip down in the dungeon and come out with 2/3 armours of resistance and a couple ego weapons, so if you can get 30k from just picking up coin drops, well done you."i can take this dracolich"Comment
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i'm not sure why you people love this myth but at this point i'm just too tired to keep fighting it .. around DL45 it's not hard at all to quickly dip down in the dungeon and come out with 2/3 armours of resistance and a couple ego weapons, so if you can get 30k from just picking up coin drops, well done you.
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"i can take this dracolich"Comment
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My vote is the current version, nightly of course.
Yay Nick! Nick for President!!!
I'm also a proponent of no-selling. I was skeptical at first, but a couple play-throughs was all it took to make a convert out of me. Reduced some of the tedium of playing the game, which ultimately increased my enjoyment.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Current version I think, having started with v2.7.x in the late 1990s. Nick has done a great job with toughening up the monsters, especially in the deeper levels.
Also quite liked v3.0.3 through to v.3.0.6 but couldn't go back now without the squelch and other UI improvements. V3.1 through to V3.3 seemed ridiculously easy though.Comment
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