Reuse a randart set?

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  • Jay
    Adept
    • Dec 2011
    • 101

    Reuse a randart set?

    I seem to recall reading here at some point that it's possible to use the same set of randarts in a subsequent game. Is that possible? If so, how?

    On a related note, since the randart seed is available in the spoiler file, would it be possible to add an option in the new game setup phase where a player could manually enter a seed?
    Oh you icky things, don't you know you're driving your mamas and papas insane…
  • Jay
    Adept
    • Dec 2011
    • 101

    #2
    BTW, this question may have been motivated by spotting these two items in a recent randart set:

    the Ball-and-Chain of Celuin (3d4) (+23,+31) [+16] <+3, +1, +2, +5>
    -------------------------------------------------------------------
    A weighty iron ball, suspended by a chain from a sturdy oaken handle.

    +3 strength.
    +1 intelligence.
    +1 wisdom.
    +2 constitution.
    +5 tunneling.
    +2 speed.
    +2 extra blows.
    +1 light.
    Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants,
    trolls, orcs, animals, evil creatures.
    Branded with weak poison, weak lightning, fire.
    Provides immunity to cold.
    Provides resistance to acid, lightning, fire, light, dark, shards.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, fire.
    Sustains wisdom.
    Slows your metabolism. Grants the ability to see invisible things. Blessed by
    the gods (combat bonuses for holy casters).

    When activated, it raises your constitution at the expense of a random
    attribute.
    Takes 246 to 420 turns to recharge.
    Your chance of success is 95.1%


    Min Level 95, Max Level 127, Generation chance 1, Power 808, 13.5 lbs
    Random hafted of power 808.


    the Ring 'Denach' <+1, +2>
    --------------------------
    +1 constitution.
    +1 tunneling.
    +2 extra blows.
    +1 light.
    It brands your melee attacks with weak cold.
    Provides resistance to acid, lightning.
    Cannot be harmed by lightning.
    Feather Falling. Grants telepathy.

    When activated, it attempts to remove a curse from an item.
    Takes 65 to 72 turns to recharge.
    Your chance of success is 95.1%


    Min Level 43, Max Level 127, Generation chance 2, Power 315, 0.2 lbs
    Random ring of power 315.


    I realize there's no guarantee that I'd end up with both of those items but man, +4 extra blows and that weapon would make the endgame a lot of fun...
    Oh you icky things, don't you know you're driving your mamas and papas insane…

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9613

      #3
      If you copy the randart file to your User directory and name it as 'artifact.txt', then say no to randarts in the birth option, that should work.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Jay
        Adept
        • Dec 2011
        • 101

        #4
        Originally posted by Nick
        If you copy the randart file to your User directory and name it as 'artifact.txt', then say no to randarts in the birth option, that should work.
        That makes sense. Thanks, Nick!
        Oh you icky things, don't you know you're driving your mamas and papas insane…

        Comment

        • Jay
          Adept
          • Dec 2011
          • 101

          #5
          Managed to find both items in the new game. Here's what that weapon does with that ring, wielded by a human warrior:

          a) the Two-Handed Great Flail 'Gataurim' (5d6) (+24,+25) <+6, +5, +2>
          Found lying on the floor in a vault at 4900 feet (level 98)

          +6 intelligence.
          +5 dexterity.
          +5 searching skill.
          +2 extra blows.
          Slays undead (powerfully), demons (powerfully), dragons, giants, trolls, orcs, animals, evil creatures.
          Branded with weak acid, fire.
          Provides resistance to Acid, Fire, Cold, Light, Dark.
          Provides protection from fear.
          Cannot be harmed by Acid, Fire.
          Slows your metabolism. Grants the ability to see invisible things.

          Combat info:
          9.5 blows/round.
          This weapon may benefit from one or more off-weapon brands or slays.
          Average damage/round: 1689.3 vs undead and demons, 1230.9 vs dragons, giants, trolls, orcs, and creatures not resistant to fire, 1002.7 vs evil creatures, creatures not resistant to cold, creatures not resistant to acid, and animals, and 773.5 vs. others.
          Oh you icky things, don't you know you're driving your mamas and papas insane…

          Comment

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