Feature Request : Rhythmic blinking

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  • konijn_
    Hellband maintainer
    • Jul 2007
    • 367

    Feature Request : Rhythmic blinking

    Greetings,

    I was thinking that Uniques in the monster list could blink, but like the mac light when its sleeping. Twould be cool and useful ( at least for me ).

    T.
    * Are you ready for something else ? Hellband 0.8.8 is out! *
  • Hariolor
    Swordsman
    • Sep 2008
    • 289

    #2
    Originally posted by konijn_
    Greetings,

    I was thinking that Uniques in the monster list could blink, but like the mac light when its sleeping. Twould be cool and useful ( at least for me ).

    T.
    This could be cool - but I think it may look odd when creatures are moving. It'd be a neat effect when everything's standing still, though, especially for the unique balrogs and the Nine.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      I've often wondered if it'd be worth adding color-shifting effects that would occur in-between turns. Multi-hued units would benefit from a smooth rainbow effect, and yeah, you could hit up uniques with it too. Maybe you could augment the G: line in monster.txt with a set of colors to cycle through and the rate at which they cycle. The biggest problem would probably be updating the render code to run continuously.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by konijn_
        Greetings,

        I was thinking that Uniques in the monster list could blink, but like the mac light when its sleeping. Twould be cool and useful ( at least for me ).

        T.
        God no, please please no. Blinking is incredibly, hugely irritating. Absolutely definitely not.

        Not that I'm ambivalent or anything.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          The Mac "blink" is more of a slow brightening/dimming effect. So for example, over the course of two seconds it ramps smoothly from #333333 to #FFFFFF, and then over the next two seconds it ramps back down. I don't think that'd be anywhere near as annoying as a true blink, though it might still be sufficiently distracting as to not be worth using.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Derakon
            The Mac "blink" is more of a slow brightening/dimming effect. So for example, over the course of two seconds it ramps smoothly from #333333 to #FFFFFF, and then over the next two seconds it ramps back down. I don't think that'd be anywhere near as annoying as a true blink, though it might still be sufficiently distracting as to not be worth using.
            Ah. Thanks for the explanation. That might not be quite so awful (but I could still think of a hundred or so other things I'd rather see changed).
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • takkaria
              Veteran
              • Apr 2007
              • 1951

              #7
              Originally posted by Derakon
              The biggest problem would probably be updating the render code to run continuously.
              That would indeed would be technically challenging. I quite like the idea of adding the ability to change background colours as well as foreground colours though (so you could have black on white, or just plot walls as blocks of grey without needing special characters on Windows).
              takkaria whispers something about options. -more-

              Comment

              • Nightmarjoo
                Adept
                • May 2007
                • 104

                #8
                Originally posted by takkaria
                That would indeed would be technically challenging. I quite like the idea of adding the ability to change background colours as well as foreground colours though (so you could have black on white, or just plot walls as blocks of grey without needing special characters on Windows).
                lol I never understood why people don't like # as walls, I can't stand those blocky things.
                My first winner! http://angband.oook.cz/ladder-show.php?id=9326 Link, the Kobold Warrior!

                My second winner! http://angband.oook.cz/ladder-show.php?id=9369 Cailet, the Hobbit Mage!

                Damned be those who use High Elves, for they are the race of the weak!

                Comment

                • Hariolor
                  Swordsman
                  • Sep 2008
                  • 289

                  #9
                  I have customized the crap out of the character set for dungeon features precisely because I can't stand # for walls. My dungeons are very pleasing to look at now, though I would *love* solid-color walls as Takkaria suggests.

                  The # wasn't so bad on my old AtariST monitor ages ago, but seeing them in white on black on a big Mac screen just makes me cry.

                  Comment

                  • d_m
                    Angband Devteam member
                    • Aug 2008
                    • 1517

                    #10
                    Originally posted by takkaria
                    I quite like the idea of adding the ability to change background colours as well as foreground colours though (so you could have black on white, or just plot walls as blocks of grey without needing special characters on Windows).
                    Agreed. I think if we can get this implemented it will make a *lot* of things much nicer.
                    linux->xterm->screen->pmacs

                    Comment

                    • andrewdoull
                      Unangband maintainer
                      • Apr 2007
                      • 872

                      #11
                      Originally posted by takkaria
                      That would indeed would be technically challenging. I quite like the idea of adding the ability to change background colours as well as foreground colours though (so you could have black on white, or just plot walls as blocks of grey without needing special characters on Windows).
                      Have you given any thought to adopting libcotd as an interface, given that that library supports foreground and background colours?

                      Andrew
                      The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                      In UnAngband, the level dives you.
                      ASCII Dreams: http://roguelikedeveloper.blogspot.com
                      Unangband: http://unangband.blogspot.com

                      Comment

                      • takkaria
                        Veteran
                        • Apr 2007
                        • 1951

                        #12
                        Originally posted by andrewdoull
                        Have you given any thought to adopting libcotd as an interface, given that that library supports foreground and background colours?
                        I'm pretty sure that adding background colours to Angband's terminal package would be significantly easier than moving it across to using another library— the change should be mostly localisable to z-term and the main-* files, most of which we have maintainers for thesedays. Moving to libcotd seems like it would be a hell of a lot of work for not a huge amount of gain.
                        takkaria whispers something about options. -more-

                        Comment

                        • d_m
                          Angband Devteam member
                          • Aug 2008
                          • 1517

                          #13
                          Originally posted by andrewdoull
                          Have you given any thought to adopting libcotd as an interface, given that that library supports foreground and background colours?

                          Andrew
                          Wouldn't adopting libcotd mean giving up on the GCU port? From what I could tell libcotdwould replace all the other display styles.
                          linux->xterm->screen->pmacs

                          Comment

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