I know most here are Angband-only players for the most-part, but does anyone play other roguelikes like Nethack to get ideas for Angband? For instance, there seems to be A LOT more possible items in Nethack than Angabnd, including potions, scrolls, etc... Angband has vaults, but I found the few levels of Nethack that had an underground town kind of interesting, only because repeated vaults or pits tend to get tiring. Maybe some potential for a SPECIAL level to appear randomly when you get deeper, rather than just SPECIAL rooms? I know people will say there are other flavors of Angband that are similar, but why can't vanilla be more "french vanilla" with more twists and objects? Or, just have additional birth options to turn some of that off if you're a v-purist?
To me, the other variants seem to be too far off the deep end in many ways for me to enjoy playing. However, after finally beating the game after 17 years, I am finding it increasingly difficult to get psyched to dive down, slash all the monsters that I just slashed, over every "random" level that has the exact same feeling to it every time. Also, it gets boring finding all the same objects so quickly... Can't we expand the item library a bit more? Or perhaps there is something newer than my version of 3.1.1 that does? There have been so many good updates, like "looking" at your weapons to auto-calculate average damage, etc.
To me, the other variants seem to be too far off the deep end in many ways for me to enjoy playing. However, after finally beating the game after 17 years, I am finding it increasingly difficult to get psyched to dive down, slash all the monsters that I just slashed, over every "random" level that has the exact same feeling to it every time. Also, it gets boring finding all the same objects so quickly... Can't we expand the item library a bit more? Or perhaps there is something newer than my version of 3.1.1 that does? There have been so many good updates, like "looking" at your weapons to auto-calculate average damage, etc.
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