Hi guys,
I have been hanging around in the early game again.
So I needed money, and had trouble deciding what to take along with me for sale. I could of course look in the spoilers, but i am to lazy for this, and it seems like the current vanilla should do that sort of things for us. (like the blows per turn changes).
So I am trying out this right now:
I have been hanging around in the early game again.
So I needed money, and had trouble deciding what to take along with me for sale. I could of course look in the spoilers, but i am to lazy for this, and it seems like the current vanilla should do that sort of things for us. (like the blows per turn changes).
So I am trying out this right now:
Code:
Index: src/object/obj-info.c
===================================================================
--- src/object/obj-info.c (revision 1833)
+++ src/object/obj-info.c (working copy)
@@ -1066,7 +1066,8 @@
/* Object name */
object_desc(o_name, sizeof(o_name), o_ptr, ODESC_PREFIX | ODESC_FULL);
- text_out_c(TERM_L_BLUE, "%^s\n", o_name);
+ text_out_c(TERM_L_BLUE, "%^s", o_name);
+ text_out(" (Base Price %d AU)\n",object_value(o_ptr,1,FALSE));
/* Display the origin */
switch (o_ptr->origin)
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