Is speed overpowered?

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  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #31
    I just had a idea of a way I think might be good to tone down speed a little:
    Instead of directly giving you more energy, speed makes movement and certain other actions use less energy, but certain other actions (like casting spells) would not be any faster. Instead, you could have a spell which makes spellcasting take less energy to even that out a little, but some actions would never take less than the normal energy (if you eat or drink too fast, you might choke).
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

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    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #32
      Originally posted by will_asher
      I just had a idea of a way I think might be good to tone down speed a little:
      Instead of directly giving you more energy, speed makes movement and certain other actions use less energy, but certain other actions (like casting spells) would not be any faster. Instead, you could have a spell which makes spellcasting take less energy to even that out a little, but some actions would never take less than the normal energy (if you eat or drink too fast, you might choke).
      This is a big can of worms that I'm not sure you want to open. If spells take longer than attacks, you've just made many attack spells useless. Furthermore, to avoid opacity you need to be up front about how much each maneuver costs. Angband is not realistic in all actions taking the same amount of time, but it keeps you from getting bogged down with annoying calculations in decision making.

      (most knights would take several hours to put on their suits of armor, @ can take off one and put on another in just one turn!)

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      • Atarlost
        Swordsman
        • Apr 2007
        • 441

        #33
        If it's only movement that changes speed with the speed flag that's not a big problem. You just need to make it clear that speed is movement speed only. Making something that speeds up spellcasting or any other individual action would be no more difficult to explain to the player than the extra shots flag.
        One Ring to rule them all. One Ring to bind them.
        One Ring to bring them all and in the darkness interrupt the movie.

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