Way back in the day, all speed boosts were +10. In fact, speed wasn't even represented by a number; you just got "fast", "very fast", "incredibly fast", etc. all the way up to "light speed" in your status line, with each new level giving you one more turn against a normal-speed opponent. I think it was Ben Harrison who switched that out to the numerical system we have now, which had the net effect of nerfing speed boosts, since now Boots/Rings of Speed were only rarely as good as they were before (generally not reaching +10). I think the additional smaller speed boosts were added in a reaction to that.
This had the secondary effect of meaning that Ringil couldn't boost any stats except for speed any more, since those stats would get a +10 boost instead of the old +1 boost.
I remember abusing Wizard Mode to give myself a ridiculous boost to speed -- I just held down the "improve speed" button for a few minutes -- and then dying of starvation on my next turn. Whoops!
Cthangband changed "attacks per round" to work more like "shots per round" does -- that is, each attack only did one melee strike, but the time taken by that strike depended on your attacks per round. This ended up making warriors significantly more powerful, for two reasons: first, they now could effectively deal with crowds -- one-shotting each orc adjacent to them before the next could move in, instead of the old "for every orc I kill, six more get to make attacks", and two, they became essentially immune to the double-move instakill, since the time in between each "turn" was so small when engaged in melee.
This had the secondary effect of meaning that Ringil couldn't boost any stats except for speed any more, since those stats would get a +10 boost instead of the old +1 boost.
I remember abusing Wizard Mode to give myself a ridiculous boost to speed -- I just held down the "improve speed" button for a few minutes -- and then dying of starvation on my next turn. Whoops!
Cthangband changed "attacks per round" to work more like "shots per round" does -- that is, each attack only did one melee strike, but the time taken by that strike depended on your attacks per round. This ended up making warriors significantly more powerful, for two reasons: first, they now could effectively deal with crowds -- one-shotting each orc adjacent to them before the next could move in, instead of the old "for every orc I kill, six more get to make attacks", and two, they became essentially immune to the double-move instakill, since the time in between each "turn" was so small when engaged in melee.
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