I think the main reason TO is broken is because it doesnt teleport items. It allows underlevelled characters to trivially clear vaults and get all or most of the loot. If the items teleported with the enemies, it would still be tough to get the items, but the more powerful you are, the less you'd need to TO and therefore the more items you could keep in the vault.
rethinking summoning
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Well, I don't like it -- or at least, I don't think that this "added benefit" is actually a benefit. Clearing the level is a fairly tedious process, as a general rule, and the game should not reward tedium.Comment
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I agree that summoning at present is a bit out of control, especially with the addition of so many additional U monster races, whenever that happened. It can really make battles with the D and U uniques & escorts more tedious than anything. I like the idea of limiting the total power of what can be summoned in some way, e.g. a monster of level x can only summon monsters whose levels add to x (or 2*x with no single monster level >x, or whatever).
ASC's are certainly abusive, but there's a lot to be said about using terrain to your advantage, and disallowing tunneling or having summoned monsters replace walls seems a bit drastic. Either or both of these might be simpler:
1. limit tunneling to the 4 cardinal directions (impossible to fully avoid summoning)
2. let all summoners "command you to return," whatever that spell's called
I don't think PowerDiver's suggestion about having summoners not enter ASC's would work on its own...one could dig an ASC, melee at the entrance until badly hurt, run inside, rest while the summoner waits patiently outside, run back out, etc.Comment
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personally, I don't think using an ASC is abuse at all. It's just tactics. Then again, I've never actually used one but that because I've never gotten far enough to fight any of the really nasty summoners.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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> let the summoner keep summoning from out of line of sight
I think this is the right thing to do in order to cut down on pillar dancing: Allow a summoner to summon a monster into a space that is in LOS and that was just occupied by @, whether or not @ itself is currently in LOS. The comments in the source complain that attacking or breathing into an empty space has problems, but I would think that summoning should not cause the same sorts of problems. In particular, it is already the case that multiplying monsters can breed while out of LOS of @, which is already sort of like a summoning.Comment
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I don't think that's right (?) I've has occasions where I'm meleeing a monster in a straight corridor, and it summons something into the corridor behind me. So its not just adjacent spaces.Comment
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Monsters without the friends tag should always appear on a space next to the summoner.Comment
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The 'real' solution is to give summoners the 'stone to mud' spell, and have them use it intelligently.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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i think one of the easiest solutions is new monsters - if there were more types of ancient dragons and type of greater demons that were sumoned with some frequency and could tunnel (or had passwall), that would pretty seriously impact the usefulness of ASCs. wouldn't even necessarily require creating new monsters, just modifying existing ones.
a lot less complicated and probably a little more balanced than creating new monster AI or totally new monster abilities (a pack of 20 gnome mages swiss-cheesing the dungeon w/ stone to mud at DL 15 does not sound reasonable)Comment
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Random thought: what if summoners could summon monsters with passwall / wall destroyer into wall spaces? So your ASC would protect you from great wyrms, but not from ethereal dragons or elder vampires. Still better than nothing, but far from foolproof, especially if the summoning routine made multiple attempts if the creatures it selects couldn't be placed.Comment
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