Hi all,
I finally got around to implementing a new algorithm for magic device failure. It's a lot smoother, and works equally well for half-troll warriors and high-elf magi. You can now see the success chance when you inspect the item, and it's affected by temporary status effects (confusion, hallucination, etc. etc.). I also changed the skill display to show your actual device skill. Min fail is now 1%, max is 95%.
The thing that remains to be balanced is the difficulty of different devices. I've left these at their old settings, and the overall result (IMO) is that things are a little bit too easy under the new algorithm. A cl1 half-troll warrior can activate black DSM with about 83% success - I think this is a bit high.
So, I'd like feedback from those of you playing nightlies over the next few weeks: which devices should be a little bit harder to activate, and which (if any) should be a little easier?
Thanks,
CC
I finally got around to implementing a new algorithm for magic device failure. It's a lot smoother, and works equally well for half-troll warriors and high-elf magi. You can now see the success chance when you inspect the item, and it's affected by temporary status effects (confusion, hallucination, etc. etc.). I also changed the skill display to show your actual device skill. Min fail is now 1%, max is 95%.
The thing that remains to be balanced is the difficulty of different devices. I've left these at their old settings, and the overall result (IMO) is that things are a little bit too easy under the new algorithm. A cl1 half-troll warrior can activate black DSM with about 83% success - I think this is a bit high.
So, I'd like feedback from those of you playing nightlies over the next few weeks: which devices should be a little bit harder to activate, and which (if any) should be a little easier?
Thanks,
CC
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