Hey folks,
I just recently started up again with a Vanilla Dwarf Ranger that I
was working on more than I year ago and I'm looking for suggestions.
I'm at dungeon level 52/53 right now and I'm starting to run into
those 'very quick' uniques that summon (not deadly, just becoming more
and more irritating).
Could I get any recommendations based on my equipment/home inventory
(and dungeon level) if I should be wearing something else? My
equipment based speed is +6...I keep thinking I should swap one of my
rings for the Speed +5...
Any suggestions are appreciated! Here's my dump...
[Angband 3.0.9 Character Dump]
I just recently started up again with a Vanilla Dwarf Ranger that I
was working on more than I year ago and I'm looking for suggestions.
I'm at dungeon level 52/53 right now and I'm starting to run into
those 'very quick' uniques that summon (not deadly, just becoming more
and more irritating).
Could I get any recommendations based on my equipment/home inventory
(and dungeon level) if I should be wearing something else? My
equipment based speed is +6...I keep thinking I should swap one of my
rings for the Speed +5...
Any suggestions are appreciated! Here's my dump...
[Angband 3.0.9 Character Dump]
Code:
Name Pimp McPimp Self RB CB EB Best Sex Female Age 44 STR! 18/100 +2 +2 +4 18/180 Race Dwarf Height 44 INT! 18/100 -3 +2 +2 18/110 Class Ranger Weight 125 WIS: 18/99 +2 +0 +2 18/139 Title Ranger Lord Status 42 DEX! 18/100 -2 +1 +3 18/120 HP 926/926 Maximize Y CON! 18/100 +2 +1 +9 18/220 SP 199/199 CHR! 18/100 -3 +1 +0 18/80 Level 46 Armor [28,+101] Saving Throw Heroic Cur Exp 4286702 Fight (+28,+35) Stealth Superb Max Exp 4286702 Melee (+40,+50) Fighting Heroic Adv Exp 4500000 Shoot (+39,+20) Shooting Legendary MaxDepth Lev 53 Blows 5/turn Disarming Superb Turns 18242850 Shots 3/turn Magic Device Heroic Gold 1228837 Infra 50 ft Perception Very Good Burden 139.2 lbs Speed 6 Searching Very Good You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+.... Blind:.........+..+ Elec:........+.... Confu:.........+... Fire:+.......+.... Sound:............. Cold:........+.... Shard:......+...... Pois:............. Nexus:.......+..... Fear:............. Nethr:............. Lite:........+.... Chaos:............. Dark:+.......+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:.......+...+. Feath:............. Sear.:.........+... PLite:+............ Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:......++..... Invis:.........+... Blows:............. FrAct:..........+.. Shots:............. HLife:....+........ Might:............. [Character Equipment] a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It usually provides light of radius 4. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. b) a Long Bow of Power (x3) (+11,+20) c) an Engagement Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. d) a Lapis Lazuli Ring of Damage (+13) e) an Amber Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+14] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stealth [6,+9] (+3) It increases your stealth by 3. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 4 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 6 Dark Green Potions of Speed i) 5 Red Speckled Potions of Healing j) 4 Hazy Potions of Restore Life Levels k) 3 Scrolls titled "factus tus" of Teleportation l) 3 Scrolls titled "vervadia illo" of *Identify* m) 2 Scrolls titled "deo raientus" of Protection from Evil n) a Scroll titled "atus utotia" of *Destruction* o) a Nickel Rod of Recall It cannot be harmed by electricity. p) a Chromium Rod of Teleport Other q) a Corundum Ring of Speed (+5) It increases your speed by 5. r) 15 Arrows (1d4) (+5,+8) s) 27 Arrows (1d4) (+6,+4) t) 22 Mithril Arrows (3d4) (+6,+3) It cannot be harmed by acid or fire. [Home Inventory] a) 20 Dark Green Potions of Speed b) 22 Red Speckled Potions of Healing c) 3 Silver Speckled Potions of *Healing* d) a Hazy Potion of Restore Life Levels e) 73 Scrolls titled "factus tus" of Teleportation f) 70 Scrolls titled "prateria clido" of Teleport Level g) 27 Scrolls titled "vervadia illo" of *Identify* h) 96 Scrolls titled "deo raientus" of Protection from Evil i) 3 Scrolls titled "dennato" of Rune of Protection j) 7 Scrolls titled "cedo acaltus" of Dispel Undead k) 5 Scrolls titled "for pror utia" of Banishment l) a Dogwood Staff of Banishment (3 charges) m) a Marble Ring of Resist Poison It provides resistance to poison. n) a Corundum Ring of Speed (+4) It increases your speed by 4. o) an Ivory Amulet of the Magi [+2] (+2) It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. q) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. r) a Cloak of the Magi [1,+11] (+1) It increases your intelligence by 1. It increases your stealth by 1. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. s) The Set of Leather Gloves 'Cammithrim' [1,+9] It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. t) a Pair of Hard Leather Boots of Free Action [3,+13] It grants you immunity to paralysis. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) a Long Bow of Extra Shots (x3) (+20,+9) (+1) It increases your shooting speed by 1. x) a Light Crossbow of the Haradrim (x3) (+12,+11) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Comment