I often think about level feelings since I think they are really nice touch to the game. I was thinking about whether a new approach would work: instead of measuring the level after creation, a random bonus would be applied to the level just before creation. For example, if the player is on dlev 40 and gets an "excellent feeling", the objects on the floor would be created as if it was dlev 50. If the level was "safe" the objects would be dlev 30. The same could be done with monsters/uniques/pit/vaults/etc.
There would be lots of discussion and space for refinement, but I think it would be an interesting way to solve mislabeling of level (i.e. jelly pit issues).
Thoughts?
There would be lots of discussion and space for refinement, but I think it would be an interesting way to solve mislabeling of level (i.e. jelly pit issues).
Thoughts?
Comment