I'm not sure if this should go here or the development section...
I recently finished another randarts game. I really enjoy playing with randarts, since I've gotten bored of finding the same old stuff each game. Also, with randarts, you never know what the difficult resist will be.
Anyway, I was noticing in the past game that I was not really finding any sustains on artifacts. After the game I generated the spoiler and found that my lack of sustaining artifacts was not surprising.
Here is each sustain by frequency:
STR: 2
INT: 3
WIS: 2
DEX: 3
CON: 8
CHR: 10
Total: 28
Furthermore, there were very few items with multiple sustains. Only four had 2 sustains, and the rest had only 1.
If we compare this to standarts we see the following breakdown:
STR: 6
INT: 5
WIS: 4
DEX: 7
CON:10
CHR: 2
Total: 34
More items have multiple sustains. 7 have one sustain, 3 have two, 6 have three and 1 sustains all (anarion)
(both sets exclude the one ring)
I'm not sure that this is a problem per se. It certainly made the game different for me, and forced me to wield or carry an amulet of sustenance the whole game, including during the final battle. So that's good in a sense, because the reason I'm playing with randarts is to get a different game. I'm just not sure if this is a desired effect or not.
I have not noticed this in other randart games.
I recently finished another randarts game. I really enjoy playing with randarts, since I've gotten bored of finding the same old stuff each game. Also, with randarts, you never know what the difficult resist will be.
Anyway, I was noticing in the past game that I was not really finding any sustains on artifacts. After the game I generated the spoiler and found that my lack of sustaining artifacts was not surprising.
Here is each sustain by frequency:
STR: 2
INT: 3
WIS: 2
DEX: 3
CON: 8
CHR: 10
Total: 28
Furthermore, there were very few items with multiple sustains. Only four had 2 sustains, and the rest had only 1.
If we compare this to standarts we see the following breakdown:
STR: 6
INT: 5
WIS: 4
DEX: 7
CON:10
CHR: 2
Total: 34
More items have multiple sustains. 7 have one sustain, 3 have two, 6 have three and 1 sustains all (anarion)
(both sets exclude the one ring)
I'm not sure that this is a problem per se. It certainly made the game different for me, and forced me to wield or carry an amulet of sustenance the whole game, including during the final battle. So that's good in a sense, because the reason I'm playing with randarts is to get a different game. I'm just not sure if this is a desired effect or not.
I have not noticed this in other randart games.
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