Let me try and twist this in a different direction...
Is having and class/race combos max out at 18/100 or 18/200 the most desirable goal, or would it be better if end game stats, though increased, would still be proportionally (roughly) equal to typical starting stats for any given race/class combo.
I think the later would be better, though probably unrealistic without major rebalancing. Though with the game getting easier all the time, this would be a good way to toughen it up again.
The implement ion would be easy enough. I can think of 2 solutions off the top of my head. The first would be to alter the frequency of stat potion drops to be in line with the race/class bonuses. Therefore, mages would be more likely to find INT potions than any other. The second, and IMO the better, would be to alter their effectiveness, rather than the drop ratio. So, with the same mage, a potion of INT would be more effective one of STR (INT=1, STR<1).
Just thinking out loud...
Is having and class/race combos max out at 18/100 or 18/200 the most desirable goal, or would it be better if end game stats, though increased, would still be proportionally (roughly) equal to typical starting stats for any given race/class combo.
I think the later would be better, though probably unrealistic without major rebalancing. Though with the game getting easier all the time, this would be a good way to toughen it up again.
The implement ion would be easy enough. I can think of 2 solutions off the top of my head. The first would be to alter the frequency of stat potion drops to be in line with the race/class bonuses. Therefore, mages would be more likely to find INT potions than any other. The second, and IMO the better, would be to alter their effectiveness, rather than the drop ratio. So, with the same mage, a potion of INT would be more effective one of STR (INT=1, STR<1).
Just thinking out loud...
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