A fair way to nerf Zephyr Hounds?

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  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #46
    Originally posted by Nick
    You guys are playing with fire here. It's important to remember that you need to be a bit of a sadist to be a *band maintainer - and you've just exposed your weak spot in a big way. So, for example, takkaria could include Oangband's Hounds of Tindalos, which pass through walls and breathe time, disenchantment and nether.

    Not that I would suggest such a thing
    you mean, 2 out of 3 times they don't breathe time?

    sign me up.

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #47
      Originally posted by Maupin
      And to chime in on the topic: I hate hounds. They are ridiculously everpresent in every single dungeon level below a certain point. Just annoying. I'd rather they were more rare.
      Certainly sir. Would you like the standard edited version of monster.txt which I use for playing with 3.1.1, or the version for 3.1.2, or a diff file that you can apply against future versions (probably)? In fact I might write a little hound-rarity-tweaker, which lets you choose how rare you want each type of hound ...
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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