So it struck me in a recent session that Z's actually breathe *through* other enemies (duh, I know). I am assuming this is done by coding their attack as a targeted ball, rather than a line (not much for reading that actual code, myself, so correct me if this is wrong). In any case, here's the idea.
Keep breath weapons as balls, but make them explode on impact with the first creature they hit, whether or not it's the @. This introduces two great features that will make hounds a lot more enjoyable, but still dangerous in open spaces. (ps this goes for v's too)
1) Hounds could conceivably be used to clean up enemies that are between you and the hounds. If this turns out to be too exploitable, would it be possible to code Z's so they only breathe if they have a clear line of attack (not obstructed by other enemies)?
2) If you are facing the ever-annoying long-line-of-hounds in a narrow hallway, it becomes a bit more reasonable to face them down since only the front member can breathe on you. It seems reasonable to me that in a big open room Z's should be devastating, as they are pack creatures after all. But catch them in a hallway, and the challenge level should drop significantly. After all, isn't that part of why they are coded to avoid hallways in the first place?
Thoughts?
Keep breath weapons as balls, but make them explode on impact with the first creature they hit, whether or not it's the @. This introduces two great features that will make hounds a lot more enjoyable, but still dangerous in open spaces. (ps this goes for v's too)
1) Hounds could conceivably be used to clean up enemies that are between you and the hounds. If this turns out to be too exploitable, would it be possible to code Z's so they only breathe if they have a clear line of attack (not obstructed by other enemies)?
2) If you are facing the ever-annoying long-line-of-hounds in a narrow hallway, it becomes a bit more reasonable to face them down since only the front member can breathe on you. It seems reasonable to me that in a big open room Z's should be devastating, as they are pack creatures after all. But catch them in a hallway, and the challenge level should drop significantly. After all, isn't that part of why they are coded to avoid hallways in the first place?
Thoughts?
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