Less than you think, though. The RNG state is in the savegame itself, and has been for some time (this predates the Hellband fork so no later than the V 2.8.x series)
So if you want to savescum Smeagol's death drop, and save the turn before the kiling blow:
* Melee always gets you the same drop.
* Shooting an arrow gets you the same drop. If the arrow actually requires a different die roll sequence, then that's a different drop than the first arrow.
* If you don't like any of the death drops for that turn, the only way to get a different death drop is to waste at least one turn.
Zaiband's "we only have one of any kind of armor in the store" display weirdness is to make savescumming armor enchantment as boring as it should be.
I've often imagined what a "perfect" run of Angband would entail -- though there's no one answer, I picture a super-fast ironman dive where seemingly every monster killed drops just what is needed; in the endgame no healing is needed because Morgoth casts only (unsuccessful) brain smashing spells or melees to little avail.
Not sure what the replay value of such an effort would be, but I think it'd be cool.
Great work![/QUOTE]
So if you want to savescum Smeagol's death drop, and save the turn before the kiling blow:
* Melee always gets you the same drop.
* Shooting an arrow gets you the same drop. If the arrow actually requires a different die roll sequence, then that's a different drop than the first arrow.
* If you don't like any of the death drops for that turn, the only way to get a different death drop is to waste at least one turn.
Zaiband's "we only have one of any kind of armor in the store" display weirdness is to make savescumming armor enchantment as boring as it should be.
I've often imagined what a "perfect" run of Angband would entail -- though there's no one answer, I picture a super-fast ironman dive where seemingly every monster killed drops just what is needed; in the endgame no healing is needed because Morgoth casts only (unsuccessful) brain smashing spells or melees to little avail.
Not sure what the replay value of such an effort would be, but I think it'd be cool.
Great work![/QUOTE]
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