Borg 3.0.9 Progress Update

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  • APWhite
    Adept
    • Jul 2007
    • 244

    Borg 3.0.9 Progress Update

    Thanks to ctate, I was able to get a nice debugger going for 309. I was able to make all the corrections to the various variables and it does compile. The borg will load up, but it will need (at least) the following updates:
    1. Recognizing lite sources.
    2. Dealing with Enter pulling up Help Menu. That suxs.
    3. Store identification and manipulations.

    I'm sure there will be lots more to check, but I will continue to work on it for a bit. I am currently painting my house, so I can only work on it at work.

    More updates later.

    Andrew
    St George Chiropractor
    Angband Borg Homepage
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Originally posted by APWhite
    I'm sure there will be lots more to check, but I will continue to work on it for a bit. I am currently painting my house, so I can only work on it at work.
    Heh, I know that problem exactly. Keep up the good work!

    CC
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • Nameless
      Rookie
      • May 2007
      • 24

      #3
      Originally posted by APWhite
      2. Dealing with Enter pulling up Help Menu. That suxs.
      Can the borg set keymaps? Mapping [Enter] to " " will prevent the menu from appearing, but will have no effect on store interfaces. (This is may be a suboptimal solution long-term, of course.)

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      • Big Al
        Swordsman
        • Apr 2007
        • 327

        #4
        I've been running the APWborg 2.9.3 for the past week or so, and got my first winner last night. It took only six tries (died to Sauron, The Tarrasque, Aziel, a dracolisk and a Skeleton Troll first), very impressive.

        Looking forward to v3.0.9.
        Come play Metroplexity!
        Un, V MX H- D c-- f- PV s- d+ P++ M+
        c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

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