Object Recall rides again (soon)

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  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    Object Recall rides again (soon)

    So, after grabbing bug #328 [1] I decided to try to rehabilitate the object recall subwindow, which is totally dead. It seems that at some point it was ripped out; I'm not sure why. I have implemented a new one based on the assumption that it exists to do the following:

    1. allow someone to compare two items (one in the subwindow, one in the main window)

    2. allow the player to "scan piles" easily to see what various items do (expected damage, powers, etc).

    3. give an "echo" of a previous command (e.g. the knowledge menu, "I", etc)

    What do people think? If it were easier to commit a small patch to fix the bug I wouldn't bother asking people, but since it's relatively significant (~100 new lines of code) I figured I'd ask first. Do any of the variants still use this? If so, how does it work for you folks?

    EDIT: For the curious, the impatient, and the skeptical I have attached the patch.

    [1] http://trac.rephial.org/ticket/328
    Attached Files
    linux->xterm->screen->pmacs
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    Well, it's checked in as 1503 now. Those of you playing SVN HEAD should feel free to comment.
    linux->xterm->screen->pmacs

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    • Nolendil
      Adept
      • May 2007
      • 171

      #3
      Sounds good, I'll have to give it a try. Thanks!
      A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
      A Mx H- D c-- f- PV+ s- d P++ M+
      C- S-- I So B++ ac GHB- SQ+ RQ++ V+

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