Advice please! This one may just win!

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  • Sirridan
    Knight
    • May 2009
    • 560

    Advice please! This one may just win!

    Here's my dump, I'm keeping those boots as a swap for nether/chaos.
    Damage and speed are high enough that I'm taking out ringwraiths and other scary things... still avoiding drolems though, they scare me. (Druj too!)

    The weapons in my home are for selling once the weapon shop guy decides to change out and not have 5000 as his max buyout... grr.

    Also my armor shop has 3 pairs of art gauntlets in it for now... it's quite funny.

    Anyhoo, I have some escapes, although I need more scrolls, confusion almost had me killed by a lesser titan. I gave up a crown of lordliness for the might, so I'm looking for another source, maybe I should use a plate armor and sacrafice some speed?

    Thanks for any advice!

    Code:
      [Angband 3.1.1 dev (r1455) Character Dump]
    
     Name   Argag                                    Self  RB  CB  EB   Best
     Sex    Male         Age             25   STR:  18/20  -1  +5 +11 18/170
     Race   Kobold       Height          40   INT:     11  -1  -2  +0      8
     Class  Warrior      Weight          76   WIS:     13  +0  -2  +0     11
     Title  Commando     Social     Unknown   DEX:     15  +2  +2 +12 18/130
     HP     502/502      Maximize         Y   CON:     17  +2  +2  +8 18/110
     SP     0/0                               CHR:     15  -2  -1  +0     12
    
    
     Level               34   Armor   [28,+123]     Saving Throw         53%
     Cur Exp         336426   Fight   (+20,+13)     Stealth        Excellent
     Max Exp         336426   Melee   (+33,+34)     Fighting       Legendary
     Adv Exp         402500   Shoot    (+35,+8)     Shooting       Legendary
     MaxDepth   2750' (L55)   Blows      5/turn     Disarming            73%
     Turns           400688   Shots      2/turn     Magic Device   Excellent
     Gold            137320   Infra       50 ft     Perception       1 in 33
     Burden       153.5 lbs   Speed           8     Searching            29%
    
     You come from a litter of 3 pups. Your father was a shaman, and your
     mother was a prisoner of war. You have dark brown eyes, an olive green
     hide, and large, sharp teeth.
    
    
     Acid:......+.+.... Confu:.............
     Elec:........+.... Sound:.............
     Fire:........+.... Shard:......+......
     Cold:........+.... Nexus:.............
     Pois:.......+....+ Nethr:.............
     Fear:+..........++ Chaos:.............
     Lite:........+.... Disen:.............
     Dark:........+.... S.Dig:.............
    Blind:............. Feath:.............
    
    PLite:............. Aggrv:.............
    Regen:....+........ Stea.:.......+.....
    Telep:............. Sear.:.............
    Invis:+............ Infra:............+
    FrAct:.........+... Tunn.:.............
    HLife:............. Speed:+.....+....+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.+...........
     Fear:............. Might:.............
    
    
      [Character Equipment]
    
    a) The Lance of Eorlingas (3d8) (+13,+21) (+2)
         +2 strength, dexterity, speed.
         Slays evil creatures, orcs, trolls.
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.
         
         Combat info:
         5 blows/round.
         Average damage/hit: 70 vs. evil creatures, 85.9 vs. orcs, 85.9 vs.
         trolls, and 54.1 vs. others.
         
    b) a Long Bow of Extra Shots (x3) (+15,+8) (+1)
         +1 shooting speed.
         
    c) an Amethyst Ring of Strength (+4)
         +4 strength.
         Sustains strength.
         
    d) a Malachite Ring of Constitution (+3)
         +3 constitution.
         Sustains constitution.
         
    e) a Tortoise Shell Amulet of Regeneration
         Speeds regeneration.
         
    f) a Phial {splendid}
         You do not know the full extent of this item's powers.
         
         Radius 3 light.
    g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
         +3 dexterity, speed.
         Provides resistance to acid, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Fur Cloak of Aman [3,+28] (+1 stealth)
         +1 stealth.
         Provides resistance to poison.
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) The Leather Shield of Celegorm [4,+20]
         Provides resistance to acid, lightning, fire, cold, light, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         
    j) an Iron Crown of Might [0,+14] (+2)
         +2 strength, dexterity, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, dexterity, constitution.
         Prevents paralysis.
         
    k) a Set of Mithril Gauntlets of Agility [5,+7] (+5)
         +5 dexterity.
         Cannot be harmed by acid.
         
    l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
         +3 strength, constitution, speed.
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
    
    
      [Character Inventory]
    
    a) 27 Yellow Potions of Cure Serious Wounds
         
    b) 5 Metallic Blue Potions of Cure Critical Wounds
         
    c) 10 Scrolls titled "ex admis ium" of Phase Door
    d) 18 Scrolls titled "fam pro aguor" of Teleportation {!*}
    e) a Scroll titled "sus inqueo vus" of Teleport Level {!*}
    f) 21 Scrolls titled "co propurga" of Identify
    g) 5 Scrolls titled "vulum inus dia" of Word of Recall {!*}
    h) a Scroll titled "lam omitas" of *Destruction* {!*}
    i) 2 Pewter Rods of Treasure Location {!!}
    j) 2 Ivory Rods of Door/Stair Location {!!}
    k) a Platinum Rod of Detection {!!}
         Cannot be harmed by electricity.
         
    l) a Tin-Plated Rod of Recall {!!}
         Cannot be harmed by electricity.
         
    m) 2 Chromium Wands of Teleport Other (9 charges)
         
    n) 4 Rosewood Staves of Teleportation (25 charges)
         
    o) 2 Golden Staves of Speed (7 charges) {!*}
         
    p) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
         +5 dexterity.
         Provides resistance to confusion, nether, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains constitution.
         Prevents paralysis.
         
         When activated, it cures you of fear and poison.
         Takes 9 turns to recharge at your current speed.
         
    
    
      [Home Inventory]
    
    a) 3 Red Mushrooms of Fast Recovery
         
    b) a Cyan Potion of Restore Dexterity
    c) 4 Light Brown Potions of Restore Life Levels
    d) a Scroll titled "propolus ittor" of Remove Curse
    e) a Scroll titled "cio per ia" of Banishment
    f) 28 Scrolls titled "co propurga" of Identify
    g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
         +2 strength, dexterity.
         Provides resistance to acid, lightning, fire, cold, fear, 
         confusion, sound.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) The Full Plate Armour of Isildur [26,+25] (+1)
         +1 constitution.
         Provides resistance to acid, lightning, fire, cold, confusion, 
         sound, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
         +4 stealth.
         Provides resistance to acid, lightning, fire, cold, poison.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it teleports you randomly up to 10 squares away.
         Takes 3 turns to recharge at your current speed.
         
    j) The Iron Helm 'Holhenneth' [5,+10] (+2)
         +2 intelligence, wisdom.
         +10% to searching.
         Provides resistance to blindness, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.
         
         When activated, it detects treasure, traps, doors, stairs, and all 
         creatures nearby.
         Takes 100 to 198 turns to recharge at your current speed.
         
    k) a Rapier (Defender) (1d6) (+14,+7) [+3] (+2 stealth)
         +2 stealth.
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength.
         Feather Falling.
         Speeds regeneration.
         Prevents paralysis.
         Grants the ability to see invisible things.
         
         Combat info:
         5 blows/round.
         Average damage/hit: 22.1.
         
    l) a Tulwar of Gondolin (2d4) (+20,+17)
         Slays demons, orcs, trolls, dragons.
         Provides resistance to dark.
         Cannot be harmed by acid, fire.
         Prevents paralysis.
         Grants the ability to see invisible things.
         
         Combat info:
         5 blows/round.
         Average damage/hit: 45.7 vs. demons, 45.7 vs. orcs, 45.7 vs.
         trolls, 45.7 vs. dragons, and 34.9 vs. others.
         
         Radius 1 light.
    m) a Halberd of Westernesse (3d5) (+17,+14) (+2)
         +2 strength, dexterity, constitution.
         Slays orcs, trolls, giants.
         Prevents paralysis.
         Grants the ability to see invisible things.
         
         Combat info:
         5 blows/round.
         Average damage/hit: 58.7 vs. orcs, 58.7 vs. trolls, 58.7 vs.
         giants, and 38.7 vs. others.
         
    n) a Beaked Axe of Extra Attacks (2d6) (+6,+12) (+1)
         +1 attack speed.
         
         Combat info:
         6 blows/round.
         Average damage/hit: 31.8.
         
    o) a Great Axe (Defender) (4d4) (+9,+12) [+5] (+3 stealth)
         +3 stealth.
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence.
         Feather Falling.
         Speeds regeneration.
         Prevents paralysis.
         Grants the ability to see invisible things.
         
         Combat info:
         4 blows/round.
         Average damage/hit: 35.6.
         
    p) a Great Axe of Westernesse (4d4) (+6,+12) (+2)
         +2 strength, dexterity, constitution.
         Slays orcs, trolls, giants.
         Prevents paralysis.
         Grants the ability to see invisible things.
         
         Combat info:
         5 blows/round.
         Average damage/hit: 59.8 vs. orcs, 59.8 vs. trolls, 59.8 vs.
         giants, and 37.6 vs. others.
         
    q) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
         Branded with flames.
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it creates a fire bolt with damage 72.
         Takes 36 turns to recharge at your current speed.
         
         Combat info:
         5 blows/round.
         Average damage/hit: 41.4 vs. creatures not resistant to fire, and 
         26.2 vs. others.
         
    r) a Light Crossbow (x3) (+9,+11) {splendid}
         You do not know the full extent of this item's powers.
         +1 shooting power.
         
    s) 29 Mithril Arrows of Slay Animal (3d4) (+10,+11)
         Slays animals.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 163.7 vs. animals, and 81.9 vs. others.
         35% chance of breaking upon contact.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          3002    150'    2   Reached level 2
          3432    150'    3   Reached level 3
          5633    200'    4   Reached level 4
          6285    250'    5   Reached level 5
         12122    250'    6   Reached level 6
         12643    300'    6   Killed Grip, Farmer Maggot's dog
         19019    400'    7   Reached level 7
         19139    400'    8   Reached level 8
         19292    400'    9   Reached level 9
         21379    400'   10   Reached level 10
         21630    400'   11   Reached level 11
         29407    400'   12   Reached level 12
         48950      0'   12   Killed Farmer Maggot
         54171    550'   13   Reached level 13
         59833    600'   13   Killed Smeagol
         60264    600'   13   Killed Bullroarer the Hobbit
         60347    600'   14   Reached level 14
         70885    750'   15   Reached level 15
         71315    750'   16   Reached level 16
         77761    800'   17   Reached level 17
         82667    800'   18   Reached level 18
         82831    800'   18   Killed Orfax, Son of Boldor
         88454    850'   19   Reached level 19
        102926    850'   20   Reached level 20
        117403    850'   21   Reached level 21
        147499   1000'   22   Reached level 22
        149407   1000'   23   Reached level 23
        160095   1050'   24   Reached level 24
        173956   1100'   24   Killed Ulfast, Son of Ulfang
        175661   1100'   24   Killed Wormtongue, Agent of Saruman
        176813   1100'   25   Reached level 25
        177033   1100'   25   Killed Ugluk, the Uruk
        188029   1200'   25   Killed Sangahyando of Umbar
        189831   1200'   26   Reached level 26
        197183   1250'   26   Killed Nar, the Dwarf
        215054   1400'   26   Killed Khim, Son of Mim
        217896   1400'   26   Killed Angamaite of Umbar
        217919   1400'   26   Found The Set of Gauntlets 'Paurhach'
        244422   1500'   26   Found The Pair of Steel Shod Boots of Thror
        259410   1600'   27   Reached level 27
        259611   1600'   27   Found The Morning Star 'Firestar'
        269995   1550'   27   Killed Bolg, Son of Azog
        274708   1600'   27   Killed Grishnakh, the Hill Orc
        286441   1650'   28   Reached level 28
        286796   1650'   28   Killed Gorbag, the Orc Captain
        293173   1850'   28   Killed Uldor the Accursed
        293311   1850'   28   Found The Full Plate Armour of Isildur
        306163   1900'   29   Reached level 29
        331780   2050'   30   Reached level 30
        332674   2050'   30   Found The Lance of Eorlingas
        333964   2050'   30   Found The Iron Helm 'Holhenneth'
        334412   2050'   30   Found The Metal Brigandine Armour of the Rohirrim
        350946   2250'   30   Found The Leather Scale Mail 'Thalkettoth'
        353426   2250'   31   Reached level 31
        360365   2350'   31   Killed Lokkak, the Ogre Chieftain
        362558   2350'   31   Found The Set of Gauntlets 'Pauraegen'
        362718   2350'   31   Found The Leather Shield of Celegorm
        370144   2350'   31   Killed Mughash the Kobold Lord
        370728   2350'   31   Killed Uvatha the Horseman
        371192   2350'   32   Reached level 32
        375019   2350'   32   Killed Lagduf, the Snaga
        381671   2500'   33   Reached level 33
        382136   2500'   33   Found The Zweihander 'Mormegil' (LOST)
        383715   2500'   33   Found The Mithril Chain Mail 'Belegennon'
        391816   2600'   33   Found The Pair of Leather Boots 'Dal-i-thalion'
        394396   2650'   33   Found The Set of Gauntlets 'Paurnimmen'
        395666   2700'   33   Killed Kavlax the Many-Headed
        396297   2750'   33   Killed Adunaphel the Quiet
        396297   2750'   34   Reached level 34
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
  • LCC
    Adept
    • Jul 2009
    • 168

    #2
    You seem to have skipped scumming level 30 for gain stat potions. Was that wise? I welcome comments by more experienced players because I will be going down to stat gain level with LCC3 in the next few days...
    Lonnie Courtney Clay - see:
    http://groups.google.com/group/lonni...ney-clay?hl=en

    Comment

    • Sirridan
      Knight
      • May 2009
      • 560

      #3
      Originally posted by LCC
      You seem to have skipped scumming level 30 for gain stat potions. Was that wise? I welcome comments by more experienced players because I will be going down to stat gain level with LCC3 in the next few days...
      Well I'm using 3.1.x, and the statgain model was changed. Stat pots start dropping around then, but they dont come in a huge plethora like they used to, so its better to just dive and find them when possible. Staying at 30 would take forever to get everything maxed.

      In any case I got blown up by plasma hounds, hah. Oh well, it was fun having 5 blows and doing 350 damage to evil per round, and over 450 to orcs and trolls. Ancient dragons and 'U' s went down in 2 rounds or less, man that was sweet.

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #4
        Originally posted by LCC
        You seem to have skipped scumming level 30 for gain stat potions. Was that wise?
        Anything with the suffix 'scumming' is optional and IMO questionable practice. That being said, stat gain, while boring, is probably the least offensive of the various types of scumming.

        This is only my opinion, others do disagree. I haven't touched upon scumming in a while. I felt it was overdue.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • Zikke
          Veteran
          • Jun 2008
          • 1069

          #5
          Originally posted by buzzkill
          Anything with the suffix 'scumming' is optional and IMO questionable practice. That being said, stat gain, while boring, is probably the least offensive of the various types of scumming.

          This is only my opinion, others do disagree. I haven't touched upon scumming in a while. I felt it was overdue.
          I have found the best thing to do (imo) is to just keep going on with the game; when you get to maxc depth and can start hitting vaults, you'll get plenty of !Augmentation and !Stat and you'll be at max in no time. Same goes with !Experience
          A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
          A/FA W H- D c-- !f PV+++ s? d P++ M+
          C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

          Comment

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