So here I am now.
Here I am now. I just had my strength and con swapped by a Nexus Hound, which wasn't horrible, as I got more HP out of it, at the cost of carrying capacity. Ringil was the first artifact I found, even before the Phial. Not that I'm complaining.
I'm waffling between hanging out at stat gain depth or just diving. I can basically clear a level at this point, with haste and Ringil providing the edge necessary to handle groups, and the fact that grouped critters hid around corners in rooms rather than chase me into halls, allowing me to Stinking cloud them to death using corner effects of targeting. I am deathly afraid of instadeaths from sub-2000' critters; this is a promising character.
However, I'd like to get RPois before I drop, from Scarabtarices [sp] if nothing else. Haven't seen a dungeon book yet.
Dump follows:
Here I am now. I just had my strength and con swapped by a Nexus Hound, which wasn't horrible, as I got more HP out of it, at the cost of carrying capacity. Ringil was the first artifact I found, even before the Phial. Not that I'm complaining.
I'm waffling between hanging out at stat gain depth or just diving. I can basically clear a level at this point, with haste and Ringil providing the edge necessary to handle groups, and the fact that grouped critters hid around corners in rooms rather than chase me into halls, allowing me to Stinking cloud them to death using corner effects of targeting. I am deathly afraid of instadeaths from sub-2000' critters; this is a promising character.
However, I'd like to get RPois before I drop, from Scarabtarices [sp] if nothing else. Haven't seen a dungeon book yet.
Dump follows:
Code:
[Angband 3.1.0 beta Character Dump] Sex Male Age 124 STR: 13 +1 -5 +7 16 Race High-Elf Height 95 INT: 18/29 +3 +3 +3 18/119 Class Mage Weight 214 WIS: 12 -1 +0 +0 11 Title Evoker Social Lordly DEX: 17 +3 +1 +0 18/30 HP 191/191 Maximize Y CON: 17 +1 -2 +0 16 SP 102/102 CHR: 15 +5 +1 +0 18/30 Level 30 Armor [16,+59] Saving Throw 78% Cur Exp 190560 Fight (+7,+4) Stealth Superb Max Exp 190560 Melee (+29,+29) Fighting Excellent Adv Exp 230000 Shoot (+16,+15) Shooting Excellent MaxDepth 1750' (L35) Blows 1/turn Disarming 64% Turns 913328 Shots 1/turn Magic Device Heroic Gold 133184 Infra 80 ft Perception 1 in 16 Burden 114.1 lbs Speed 9 Searching 19% You are one of several children of a Telerin Ranger. You have light green eyes, straight blond hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:......+...... Cold:+.....+.+.... Nexus:............. Pois:............. Nethr:.......+..... Fear:+............ Chaos:............. Lite:+...........+ Disen:............. Dark:............. S.Dig:+............ Blind:............. Feath:............. PLite:+............ Aggrv:............. Regen:+............ Stea.:......++...+. Telep:............. Sear.:............. Invis:+...........+ Infra:....+....+..+ FrAct:+............ Tunn.:............. HLife:............. Speed:+............ ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed) +10 speed. Provides resistance to cold, fear, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. When activated, it creates a frost ball with damage 100. It takes 40 turns to recharge after use. Radius 1 light. With this weapon, you would currently get 1 blow per round, averaging a damage of 53 against evil creatures, 65 against trolls, 65 against undead, 65 against frost-vulnerable creatures, 89 against demons, and 41 against normal creatures. b) a Long Bow of Power (x3) (+9,+15) c) a Silver Ring of Strength (+4) +4 strength. Sustains strength. d) a Topaz Ring of Intelligence (+3) +3 intelligence. Sustains intelligence. e) a Golden Amulet of Infravision (+2) +2 infravision. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) a Robe of Elvenkind [2,+6] (+2 stealth) {shards} +2 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Aman [3,+28] (+2 stealth) {nether} +2 stealth. Provides resistance to nether. Cannot be harmed by acid, electricity, fire, cold. i) a Wicker Shield of Resistance [2,+15] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Infravision [5,+2] (+2) +2 infravision. k) a Set of Leather Gloves of Power (+4,+3) [1,+7] (+3) +3 strength. l) a Pair of Iron Shod Boots of Stealth [3,-1] (+3) +3 stealth. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4} e) 6 Crimson Potions of Cure Critical Wounds f) 13 Scrolls titled "natrum parudis" of Phase Door g) 7 Scrolls titled "to put co plum" of Teleportation h) 4 Scrolls titled "tastato re" of Teleport Level i) 7 Scrolls titled "etreter exto" of Word of Recall j) 4 Scrolls titled "proquo pra ex" of Holy Prayer k) 3 Nickel-Plated Rods of Treasure Location {@z1} l) an Ivory Wand of Teleport Other (9 charges) m) a Gnarled Staff of Mapping (7 charges) n) a Sycamore Staff of Teleportation (8 charges) o) 25 Arrows (1d4) (+9,+6) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 70.5 against normal creatures. 35% chance of breaking upon contact. p) 19 Arrows (1d4) (+8,+4) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 64.5 against normal creatures. 35% chance of breaking upon contact. q) 31 Arrows (1d4) (+5,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 52.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3} d) 2 Light Green Mushrooms of Clear Mind When ingested, it cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Provides nourishment for about 250 turns under normal conditions. e) 13 Crimson Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. f) an Indigo Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. g) 3 Red Speckled Potions of Restore Mana When ingested, it restores your mana points to maximum. h) 2 Cyan Potions of Enlightenment When ingested, it completely lights up and magically maps the leve l. i) 9 Oily Yellow Potions of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. j) 4 Metallic Purple Potions of Berserk Strength When ingested, it restores 30 hit points, removes fear and grants you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns. k) a Yellow Speckled Potion of Resist Poison When ingested, it grants temporary resistance to poison for 1d10+1 0 turns. l) 6 Scrolls titled "tastato re" of Teleport Level When read, it teleports you one level up or down. m) an Engagement Ring of Constitution (+2) +2 constitution. Sustains constitution. n) a Calcite Ring of Lightning [+12] Provides resistance to lightning. Cannot be harmed by electricity. When activated, it grants electricity resistance for d20+20 turns and creates a lightning ball of damage 85. It takes d50+50 turns to recharge after use. o) a Ruby Ring of Damage (+0,+8) p) a Diamond Ring of Escaping (+4 speed) {cursed} Cursed. +4 speed. Makes you unable to hit foes. q) Chain Mail of Resistance (-2) [14,+13] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. r) a Robe of Resistance [2,+11] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. s) a Pair of Leather Boots of Stability [2,+3] Provides resistance to nexus. Feather Falling. t) a Pair of Iron Shod Boots of Free Action [3,+10] Prevents paralysis. u) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth) +2 stealth. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it confuses a target monster. It takes 15 turns to recharge after use. With this weapon, you would currently get 1 blow per round, averaging a damage of 33 against evil creatures, 43.5 against fire-vulnerable creatures, and 22.5 against normal creatures. v) a Sling of Power (x2) (+7,+19) w) 18 Bolts (1d5) (+5,+5) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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