Breath damage is non-random and based on a monster's current hp. Once you've discovered a monster's life rating, I'd like to see the damage values for each breath weapon when the breather is at full health.
Spell and curse damage is sometimes random, but based on monster depth. A few spells have high damage variance (water ball does 50-300 at 5000'), but even in these cases an average would be better than nothing. You automatically learn the damage on melee attacks eventually, but not spells.
As it is, I'm always calculating these values by hand.
Spell and curse damage is sometimes random, but based on monster depth. A few spells have high damage variance (water ball does 50-300 at 5000'), but even in these cases an average would be better than nothing. You automatically learn the damage on melee attacks eventually, but not spells.
As it is, I'm always calculating these values by hand.
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