targetting and LOS
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I agree the quoted view, but I am lazy. Also, I'd rather wands of stone to mud not be junk. I allow myself to cast stone-to-mud to open up a path between rooms so that after I phase away from a monster we can get reacquainted more quickly. Once I decided I was willing to do that, I also decided to use it to create shortcuts between rooms when I am heading for the stairs.Leave a comment:
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The property I am talking about is not visibility from the entrance or square with the door etc. You can do whatever you like there. I have a preference, but I wouldn't argue if it went the other way. The important property is what you see after you take *another* step into the interior of the room, getting out of the row or column of #s that make up a wall. Visibility from there is what conflicts with expanding cones in a symmetric model.
I'm quite happy with a situation like Fig 22.Last edited by PaulBlay; June 25, 2009, 18:20.Leave a comment:
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The property I am talking about is not visibility from the entrance or square with the door etc. You can do whatever you like there. I have a preference, but I wouldn't argue if it went the other way. The important property is what you see after you take *another* step into the interior of the room, getting out of the row or column of #s that make up a wall. Visibility from there is what conflicts with expanding cones in a symmetric model.Leave a comment:
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In the current system, diagonally adjacent #'s are assumed not to touch. Changing that would be a big deal.
If you really want to change this, you should widen the discussion to include switching to a hex map where there is no problem, by design.Leave a comment:
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One of the big questions about Angband is what constitutes abuse. As far as I am concerned _any_ digging meant to establish a better tactical position is abuse. Yeah- it's in the game. But it allows you to reduce the worst enemies in the game to walking treasure boxes. I don't consider any win that used ASCs at any point a real win.
Every once in a while I wonder what I could do if I really used everything in the game. I could stair-scum- but I guess that's meaningless when scrolls of Deep Descent show up in the BM. I could kill big summoners in ASCs- I guess that is actually done pretty frequently. But I'm a purist about this sort of thing. I only remove stone in order to get at vaults. And I think V would be better if that were the only case in which you could remove stone.Leave a comment:
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Could we see some diagrams for Zaiband?Leave a comment:
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So you don't think you should be able to see the outline of a large lit room when you enter it adjacent to a wall?
This is a key question. If the M horizontally next to a # has an expanding cone of shadow, it cannot see the @. By symmetry, the @ cannot see all of the walls of the room. There is no way around this without changing one of those properties.
I don't think you should be able to see monsters in the walls for the whole of a large lit room when you enter it adjacent to a wall. I see no reason why walls can't be "special cased" to display when adjacent to lit, visible, floor tiles. Exact details would need to be decided on.Leave a comment:
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You really would have to do some hard thinking to eliminate that.Leave a comment:
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The overriding restriction I suggested is that you should see a death mold a knights move away in the situation
Code:m. .# #@
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But there's another problem- you can dig out a sequence of knight's moves, or an ASC. I don't ever dig to gain a tactical advantage- I think it is really cheap. I think that almost all walls should be permanent, and I play as if they are.
I don't know how long you've been playing bands, but I wonder if you remember Lev. He was King of Bands at one point. He won Z in <50K by abusing every game mechanic he could. I'm still pretty impressed with Lev- he was a very good player. But I have a different philosophy- I only abuse a certain number of things.
One of the big questions about Angband is what constitutes abuse. As far as I am concerned _any_ digging meant to establish a better tactical position is abuse. Yeah- it's in the game. But it allows you to reduce the worst enemies in the game to walking treasure boxes. I don't consider any win that used ASCs at any point a real win.
Every once in a while I wonder what I could do if I really used everything in the game. I could stair-scum- but I guess that's meaningless when scrolls of Deep Descent show up in the BM. I could kill big summoners in ASCs- I guess that is actually done pretty frequently. But I'm a purist about this sort of thing. I only remove stone in order to get at vaults. And I think V would be better if that were the only case in which you could remove stone.Leave a comment:
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The overriding restriction I suggested is that you should see a death mold a knights move away in the situation
Code:m. .# #@
The game is in flux, and if sweeping changes are coming, now is the time to consider them. The drops are currently broken, and game balance in general is off, so it's perhaps less of a burden to break something else now than it may be in the future.
I suppose the point of this thread was to discuss what the LOS/targeting goals should be. I suggested a particular model/implementation to show an example of what could be achieved, but I probably got too excited and presented it as direction rather than an example. In my defense it is a cool model.Later someone posted a link to a better model. Then we started bickering over details related to visibility blockage due to a single # inside a large open area.
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