I still don't understand why *bands handle line of sight the way they do. The simplest, and most sensible thing to do, IMO, would be to make anything visible targetable. Until recently I assumed this was prevented for some vague benefits to the game's tactics. Then I played a few games of Crawl, which has better tactical depth and visible=targetable.
Is it just tradition? Preservation of hockey-stick/antisummon corridors?
Is it just tradition? Preservation of hockey-stick/antisummon corridors?
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