Angband on PSP

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  • Widget
    replied
    Well Putty for symbian with a 5x7 font gives me 64 columns and 28 rows. I've not tried symbian development yet, apart from installing python and having a play.

    I'll have a vague look at the S60 stuff.

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  • Magnate
    replied
    Originally posted by Widget
    I'd be up for collaborating on a Symbian port, Magnate. I've got an E71 with full qwerty keyboard so it should run quite nicely. Not familiar with the codebase though.
    Now we're getting somewhere. I'm now quite familiar with the angband codebase, but have never built as much as an egg timer on Symbian. I have a bookmark to download the Symbian S60 developer kit, and the Symbian SDL stuff, but that's it. Presumably I have to set up some sort of build environment in Windows, because Nokia seems to assume that people interested in hacking Symbian will be using Windows (duh). Then we try compiling things there and seeing if they install/run on the phones? I've also never compiled anything under Windows so this is going to be a bit of an adventure (unless Nokia have ported their SDK to Linux since I last looked).

    My assumption is that if we can get an 80x25 screen on each device (easy for mine with its 800x352 internal screen - that's a nice 10x14 font), we can start by hacking main-sdl.c to restrict it to a single main window and work from there. If your E71 can't reach 80x25 we're into more low level hacking (but there is a ticket to add support for 16-row displays so it will be helpful).

    (This would be easier if there was a curses port for Symbian but I can't find one.)

    Hmmm. I foresee great success any year now. (But seriously, this is good timing, as 3.1.2 is due out soon, so it would be good to start afterwards.)

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  • Pete Mack
    replied
    So does this mean we should make the roguelike keyset the default? It was designed for primitive keyboards (no numpad), which seem to be coming back into vogue.

    I hate the numpad anyway, since it moves fingers away from the home (asdfhjl keys.

    Leave a comment:


  • joelsanda
    replied
    Originally posted by Malatar
    Very nice that people are getting Angband to run on these mini-computers. I'm looking at getting a netbook simply so I can have Angband available while waiting in lines or for the kids to play. I'd probably buy a smartphone in a heartbeat if there was way to play Angband on it...
    A significant reason I bought my Acer netbook was to play Angband on the bus or couch without the burden of a full blown laptop. I did buy an external number keypad for it but ended up not using it, as balancing that with the laptop on the couch or bus was too much of a hassle. I use the mouse pad when I need to move or target diagonally.

    Angband 3.1.0 beta is available for the Android but I've found movement to be real difficult unless you use roguelike commands. And have eyesight +100.

    Leave a comment:


  • Widget
    replied
    I'd be up for collaborating on a Symbian port, Magnate. I've got an E71 with full qwerty keyboard so it should run quite nicely. Not familiar with the codebase though.

    Leave a comment:


  • daddy32
    replied
    Another day...
    Vanilla 3.0.9 compiled and running OK - this is starting to be exciting.
    Will release upon request.

    As for the Symbian version: I would be extremely happy to have one (except my phone (E51) has a tiny display), but unfortunately have no free time to invest into this.

    Leave a comment:


  • Magnate
    replied
    Originally posted by daddy32
    As for the smartphone roguelikes - the only real roguelike I found and managed to get running on my phone (symbian) was Powder via GameBoy Advance emulator...
    What version of Symbian do you use? My phone uses S60 3rd ed. (Nokia E90). There's a version of SDL for S60, so I was hoping that it could be as simple as rewriting main-sdl.c and compiling. Would you be interested in collaborating on that?

    Leave a comment:


  • daddy32
    replied
    Originally posted by NeoWizard
    How about for the iPhone 3G
    Sorry, not from me, as I lack the knowledge and hardware necessary for this.

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  • NeoWizard
    replied
    How about for the iPhone 3G

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  • daddy32
    replied
    OK, here you go:
    Angband_3.0.6.4_PSP.zip

    Angband 3.0.6 for the PSP, recompiled for current firmwares (tested on M33-6).
    Archive includes binary, sources and usage instructions.

    Full credits go to Abszero and Gendal, I'm just the re-compilation guy.

    Leave a comment:


  • Tatami
    replied
    Angband is on Android.

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  • daddy32
    replied
    That is awesome, can you provide a tutorial for this ?
    Well not really, as I'm quite busy, but I'll post sources & binary (eboot) tomorrow.
    All you need is PSP SDK, sources with Abszero's additions (and few tweaks of mine) and a makefile I wrote.

    As for the smartphone roguelikes - the only real roguelike I found and managed to get running on my phone (symbian) was Powder via GameBoy Advance emulator...

    Leave a comment:


  • konijn_
    replied
    Originally posted by daddy32
    After a day of headbanging (I'm a newbie at this), I've managed to recompile mentioned PSP version of Angband from 2005 for the latest PSP CFW and got it running. It's quite playable with the on-screen keyboard and quick-access macros implemented, you pessimists
    When I'll have another day to waste, I'll try to compile the latest version of vanilla and probably some variants after that.
    That is awesome, can you provide a tutorial for this ?

    T.

    Leave a comment:


  • Malatar
    replied
    Very nice that people are getting Angband to run on these mini-computers. I'm looking at getting a netbook simply so I can have Angband available while waiting in lines or for the kids to play. I'd probably buy a smartphone in a heartbeat if there was way to play Angband on it...

    Leave a comment:


  • daddy32
    replied
    After a day of headbanging (I'm a newbie at this), I've managed to recompile mentioned PSP version of Angband from 2005 for the latest PSP CFW and got it running. It's quite playable with the on-screen keyboard and quick-access macros implemented, you pessimists
    When I'll have another day to waste, I'll try to compile the latest version of vanilla and probably some variants after that.

    Leave a comment:

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