Well Putty for symbian with a 5x7 font gives me 64 columns and 28 rows. I've not tried symbian development yet, apart from installing python and having a play.
I'll have a vague look at the S60 stuff.
Angband on PSP
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My assumption is that if we can get an 80x25 screen on each device (easy for mine with its 800x352 internal screen - that's a nice 10x14 font), we can start by hacking main-sdl.c to restrict it to a single main window and work from there. If your E71 can't reach 80x25 we're into more low level hacking (but there is a ticket to add support for 16-row displays so it will be helpful).
(This would be easier if there was a curses port for Symbian but I can't find one.)
Hmmm. I foresee great success any year now. (But seriously, this is good timing, as 3.1.2 is due out soon, so it would be good to start afterwards.)Leave a comment:
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So does this mean we should make the roguelike keyset the default? It was designed for primitive keyboards (no numpad), which seem to be coming back into vogue.
I hate the numpad anyway, since it moves fingers away from the home (asdfhjlkeys.
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Very nice that people are getting Angband to run on these mini-computers. I'm looking at getting a netbook simply so I can have Angband available while waiting in lines or for the kids to play. I'd probably buy a smartphone in a heartbeat if there was way to play Angband on it...
Angband 3.1.0 beta is available for the Android but I've found movement to be real difficult unless you use roguelike commands. And have eyesight +100.Leave a comment:
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I'd be up for collaborating on a Symbian port, Magnate. I've got an E71 with full qwerty keyboard so it should run quite nicely. Not familiar with the codebase though.Leave a comment:
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Another day...
Vanilla 3.0.9 compiled and running OK - this is starting to be exciting.
Will release upon request.
As for the Symbian version: I would be extremely happy to have one (except my phone (E51) has a tiny display), but unfortunately have no free time to invest into this.Leave a comment:
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What version of Symbian do you use? My phone uses S60 3rd ed. (Nokia E90). There's a version of SDL for S60, so I was hoping that it could be as simple as rewriting main-sdl.c and compiling. Would you be interested in collaborating on that?Leave a comment:
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OK, here you go:
Angband_3.0.6.4_PSP.zip
Angband 3.0.6 for the PSP, recompiled for current firmwares (tested on M33-6).
Archive includes binary, sources and usage instructions.
Full credits go to Abszero and Gendal, I'm just the re-compilation guy.Leave a comment:
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That is awesome, can you provide a tutorial for this ?
All you need is PSP SDK, sources with Abszero's additions (and few tweaks of mine) and a makefile I wrote.
As for the smartphone roguelikes - the only real roguelike I found and managed to get running on my phone (symbian) was Powder via GameBoy Advance emulator...Leave a comment:
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After a day of headbanging (I'm a newbie at this), I've managed to recompile mentioned PSP version of Angband from 2005 for the latest PSP CFW and got it running. It's quite playable with the on-screen keyboard and quick-access macros implemented, you pessimists
When I'll have another day to waste, I'll try to compile the latest version of vanilla and probably some variants after that.
T.Leave a comment:
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Very nice that people are getting Angband to run on these mini-computers. I'm looking at getting a netbook simply so I can have Angband available while waiting in lines or for the kids to play. I'd probably buy a smartphone in a heartbeat if there was way to play Angband on it...Leave a comment:
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After a day of headbanging (I'm a newbie at this), I've managed to recompile mentioned PSP version of Angband from 2005 for the latest PSP CFW and got it running. It's quite playable with the on-screen keyboard and quick-access macros implemented, you pessimists
When I'll have another day to waste, I'll try to compile the latest version of vanilla and probably some variants after that.Leave a comment:
Leave a comment: