Hi,
Recently, weapon descriptions gained damage information in a simple way. It's really useful, even with some people claiming this "exposes" something related to the gameplay itself (try, evaluate and discover which one is the "better" weapon).
Why not add to the description the selling price (or the rough price, without shopkeeper or charisma modifiers). This price could be adjusted by some INT or WIS modifier, to simulate the "Appraise" skill found in RPG's.
Many players here like the Ironman mode, or prefer to use the items they find instead of the ones in the shops (specially the black market). I, on opposite, collect good (and excellent, later in the game) items to sell and make money to buy at the black market.
What would this feature help: whenever in doubt on which of the items are the most valuable to sell, get a reasonable idea.
Hope I made it clear.
Recently, weapon descriptions gained damage information in a simple way. It's really useful, even with some people claiming this "exposes" something related to the gameplay itself (try, evaluate and discover which one is the "better" weapon).
Why not add to the description the selling price (or the rough price, without shopkeeper or charisma modifiers). This price could be adjusted by some INT or WIS modifier, to simulate the "Appraise" skill found in RPG's.
Many players here like the Ironman mode, or prefer to use the items they find instead of the ones in the shops (specially the black market). I, on opposite, collect good (and excellent, later in the game) items to sell and make money to buy at the black market.
What would this feature help: whenever in doubt on which of the items are the most valuable to sell, get a reasonable idea.
Hope I made it clear.
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