Files for Monster Memory?

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  • geoff_tewierik
    Adept
    • Mar 2009
    • 140

    Files for Monster Memory?

    Curiosity questions.

    I've been updating to the latest nightly build each time one of my Pike characters (Dunadan Warrior) dies, and there's a new nightly available.

    What files do I need to copy over to the new nightly to keep Pike's monster memory?

    What other files are worthwhile copying over apart from monster memory?

    Or is it a pointless exercise as eventually the files will be incompatible with changes made in the nightlies?

    Cheers,

    GT
  • andrewas
    Rookie
    • Apr 2009
    • 13

    #2
    Monster memory is stored in the save file. I wouldnt copy anything else over unless you have your own customizations.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      You might be better off using svn -- you can download in place and recompile -- it's definitely easier.

      Comment

      • Dubtrain
        Scout
        • Feb 2009
        • 33

        #4
        Here's my checklist for updating to a new nightly version:

        1) ~/angband.ini
        these are my custom window parameters (visibility, size, location)

        2) ~/lib/apex/scores.raw
        the hiscores file

        3) ~lib/edit/flavor.txt
        the customized flavor list (I love this! ..hope it makes it into 3.1)

        4) ~/lib/save/[savefile]
        the old savefile, whatever it's called

        5) ~/lib/user/user.prf
        your general preferences (also any class- or race-based saves)

        6) ~/lib/xtra/sound/
        replace the stock sounds with the dubtrain soundpack (www.dubtrain.com/angband)

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          Here's mine:

          svn up
          make -f Makefile.osx (or whatever)

          Comment

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