Roguelike keyset: device use oddity

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  • Donald Jonker
    Knight
    • Jun 2008
    • 593

    Roguelike keyset: device use oddity

    Any particular reason why the keys devoted to using devices get shuffled around in the roguelike keyset?

    a->z
    z->a
    u->Z

    The assignment of staves to Z is fine. There should be no reason for the inversion of wands and rods, though. Confuses me every time I go to aim/zap.
    Bands, / Those funny little plans / That never work quite right.
    -Mercury Rev
  • Nolendil
    Adept
    • May 2007
    • 171

    #2
    That's how the roguelike keyset was designed a long time ago.
    However, what is messed up is the "original" keyset

    After some research, it seems Rogue (see Epyx Rogue Manual or rogue.man) only used 'z' for both wand and staves (so 'z' for wands is historically more correct than 'a' ) and Moria already used a/u in original keyset and z/Z in roguelike keyset for wands and staves. Rods were introduced by Angband I guess, so what looks like an inversion only occured later.

    I can understand the confusion for people used to the "original" keyset but I'm pretty happy with how the roguelike keys are mapped...
    Last edited by Nolendil; May 15, 2009, 02:36.
    A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
    A Mx H- D c-- f- PV+ s- d P++ M+
    C- S-- I So B++ ac GHB- SQ+ RQ++ V+

    Comment

    • Donald Jonker
      Knight
      • Jun 2008
      • 593

      #3
      Thanks for the explanation.

      I guess that makes "sense," after a fashion. Still seems like a no-brainer for correction.
      Bands, / Those funny little plans / That never work quite right.
      -Mercury Rev

      Comment

      • Nolendil
        Adept
        • May 2007
        • 171

        #4
        Err... I hope you don't plan to change the roguelike keyset, right?
        It's really convenient to have both wands and staves on 'z' with just pressing shift or not.
        Rods and items activation on 'a' (again with or without shift) is also great.

        Also 'a'iming makes no sense and 'u'sing is too generic me
        A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
        A Mx H- D c-- f- PV+ s- d P++ M+
        C- S-- I So B++ ac GHB- SQ+ RQ++ V+

        Comment

        • Atarlost
          Swordsman
          • Apr 2007
          • 441

          #5
          I think the suggestion was swapping wands and rods so you'd still have the two keys. I guess whether the switch should be made depends on whether the roguelike keyset caters to people coming from rogue or from angbanders who want to play on a laptop with no numpad.
          One Ring to rule them all. One Ring to bind them.
          One Ring to bring them all and in the darkness interrupt the movie.

          Comment

          • Blackened
            Rookie
            • Oct 2007
            • 18

            #6
            Originally posted by Atarlost
            I think the suggestion was swapping wands and rods so you'd still have the two keys. I guess whether the switch should be made depends on whether the roguelike keyset caters to people coming from rogue or from angbanders who want to play on a laptop with no numpad.
            There is the saying: “If it isn't broken, don't try to fix it.” The rogue-like keyset is perfect the way it is. And if there is anyone willing to learn another keymap to play on the laptop, compared to the movement keys the mentioned swap is the least painful part.

            Comment

            • Donald Jonker
              Knight
              • Jun 2008
              • 593

              #7
              Originally posted by Blackened
              The rogue-like keyset is perfect the way it is.
              I'd say a useless inversion is an obvious imperfection, but if I'm the only one who has a problem with it, I'm content to let sleeping dogs lie.
              Bands, / Those funny little plans / That never work quite right.
              -Mercury Rev

              Comment

              • Marble Dice
                Swordsman
                • Jun 2008
                • 412

                #8
                Originally posted by donald jonker
                i'm content to let sleeping dogs lie.
                You fool, they never sleep!

                ZZZ Z ZZ ZZZ ZZZ Z ZZZZ ZZ ZZ

                Aaaaaaaaaaaahhhhhh!!!

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #9
                  Originally posted by Marble Dice
                  You fool, they never sleep!
                  ...
                  Aaaaaaaaaaaahhhhhh!!!
                  OK Marble-Dee, consider yourself warned. Don't start infringing on my turf. Calling Donald a fool, that's my job!

                  My apoligies... in advance.
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • RogerN
                    Swordsman
                    • Jul 2008
                    • 308

                    #10
                    The roguelike keyset actually makes more sense.

                    Z/z both correspond to items with limited charges.
                    A/a both correspond to activations with unlimited recharges.

                    Also, I just started learning to use the roguelike keyset in the last two weeks or so, and I've progressed to liking it even more than the default keyset on a full keyboard. It's very convenient how you almost never need to move your hands.

                    Comment

                    • Donald Jonker
                      Knight
                      • Jun 2008
                      • 593

                      #11
                      Originally posted by buzzkill
                      Calling Donald a fool, that's my job!
                      *sigh* There's plenty to go around...
                      Bands, / Those funny little plans / That never work quite right.
                      -Mercury Rev

                      Comment

                      • Nolendil
                        Adept
                        • May 2007
                        • 171

                        #12
                        Originally posted by RogerN
                        The roguelike keyset actually makes more sense.

                        Z/z both correspond to items with limited charges.
                        A/a both correspond to activations with unlimited recharges.

                        Also, I just started learning to use the roguelike keyset in the last two weeks or so, and I've progressed to liking it even more than the default keyset on a full keyboard. It's very convenient how you almost never need to move your hands.
                        That's exactly my point of view, thanks for saying it more clearly
                        I've been using the roguelike keyset even before I started playing on a laptop with no keypad, and quickly couldn't switch back to the "original" one although I had the choice.

                        If you think more coherence is needed between the 2 keysets, "fix" the "original" one, don't break the roguelike one
                        (I was not really kidding when I said that the first time )
                        A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
                        A Mx H- D c-- f- PV+ s- d P++ M+
                        C- S-- I So B++ ac GHB- SQ+ RQ++ V+

                        Comment

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