Tile issues in 3.1.0 beta

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  • amoeba801
    Rookie
    • Apr 2009
    • 3

    Tile issues in 3.1.0 beta

    I'm having problems with Garvais tiles in 3.1.0 beta. Some (not all) of the tiles seem to be 'mis-mapped'. Examples:
    • Normal cloak displays as a shadow cloak
    • Snagas shows up as an ogre shaman
    • Cave bear is blank
    • Kobold archer
    is blank

    Also - may be related - any monster on the squares on new DTrap boundary appear as a dark elven warrior, irrespective of what it is.

    I wouldn't know whether this also occurs with other tile sets, because I'm not familiar with them.

    This would be on Linux (Ubuntu 8.10), and looks to be happening with both SDL and GTK modules.

    (note - no problems with 3.0.9 using the old X11 module and tiles)

    Any help?
  • Mondkalb
    Knight
    • Apr 2007
    • 982

    #2
    The cloak-tile bug can be fixed with editing a line in the /lib/pref/graf-dvg.prf file:
    Changing line 17 of 'graf-dvg.prf' to "F:0:0x79:0x79"
    My Angband winners so far

    My FAangband efforts so far

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    • amoeba801
      Rookie
      • Apr 2009
      • 3

      #3
      Thanks for your response, but my problem is not the blank tile issue, which I resolved by setting 'Use special colors for floor tiles' to 'No' in options.

      This problem I described above is a different problem.

      Any ideas?

      Comment

      • Mondkalb
        Knight
        • Apr 2007
        • 982

        #4
        Uups, sorry, I really need better glasses. ^^
        My Angband winners so far

        My FAangband efforts so far

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        • buzzkill
          Prophet
          • May 2008
          • 2939

          #5
          Try this tile set. It has a few tiles that most sets don't, including the kobold archer.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

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