I'm having problems with Garvais tiles in 3.1.0 beta. Some (not all) of the tiles seem to be 'mis-mapped'. Examples:
Also - may be related - any monster on the squares on new DTrap boundary appear as a dark elven warrior, irrespective of what it is.
I wouldn't know whether this also occurs with other tile sets, because I'm not familiar with them.
This would be on Linux (Ubuntu 8.10), and looks to be happening with both SDL and GTK modules.
(note - no problems with 3.0.9 using the old X11 module and tiles)
Any help?
- Normal cloak displays as a shadow cloak
- Snagas shows up as an ogre shaman
- Cave bear is blank
- Kobold archer
Also - may be related - any monster on the squares on new DTrap boundary appear as a dark elven warrior, irrespective of what it is.
I wouldn't know whether this also occurs with other tile sets, because I'm not familiar with them.
This would be on Linux (Ubuntu 8.10), and looks to be happening with both SDL and GTK modules.
(note - no problems with 3.0.9 using the old X11 module and tiles)
Any help?
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