Stacks of Potions/Scrolls

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  • PaulBlay
    Knight
    • Jan 2009
    • 657

    #16
    Originally posted by Daniel Fishman
    From a theme perspective, they were created by malicious alchemists as traps for unwary adventurers.
    There's always the possibility that they are what happens to useful potions past their sell by date. Along with other explanations...

    That potion of blindness? Cheap moonshine with wood alcohol.

    Potion of confusion? See previous answer.
    Currently turning (Angband) Japanese.

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    • Donald Jonker
      Knight
      • Jun 2008
      • 593

      #17
      Originally posted by buzzkill
      My spell checker doesn't like your name. It believes you to be Donald Junker.
      A name that's been misapplied before - but alas I'm not an eighteenth century German landlord. My moniker is carefully constructed from adolescent nicknames, twisted by pure fancy, and finally made to take on the semblance of realism...:!O
      Originally posted by takkaria
      At the moment, they do what they do on ingestion, and if you throw them, they do some damage. That hits the 90/10 point pretty well, I'd say. Adding in thrown effects for a couple of junk potions that disappear after the first few levels is more effort than it's worth, basically, in terms of both time and code size.
      ...and the executioner's sword of cold rationality comes down.
      Last edited by Donald Jonker; April 20, 2009, 01:02.
      Bands, / Those funny little plans / That never work quite right.
      -Mercury Rev

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