In another thread Eddie commented that breath damage should be visible in monster descriptions. I'm ambivalent on that point, but it gave me a different idea.
What if a more general assessment of the monster's danger is used (sort of like, "a kill of this creature is worth __ xp to a __th level character")?
I could imagine the following categories:
1. could kill player in 1 round (potential instant kill)
2. could kill player in 2 rounds (giving the player one round to respond)
3. could kill the player in 3-4 rounds
4. default
In this case rounds would be measured as the space between a player acting and getting another chance to act. Thus, it would take into account player and monster speed. For accuracy I would also take resistances into account. I might use the following descriptors:
1. "As you gaze upon __, you sense your imminent doom."
2. "Viewing __, you feel you are in mortal danger"
3. "You sense that __ is dangerous"
4. (nothing)
Anyway, those are just thrown together. I think the thing I like about this is that it is a way for beginners to get a (limited) clue of how dangerous something is without actually reading spoilers or seeing game mechanics.
What do you all think? I would be happy to implement this feature if people thought it would be useful.
What if a more general assessment of the monster's danger is used (sort of like, "a kill of this creature is worth __ xp to a __th level character")?
I could imagine the following categories:
1. could kill player in 1 round (potential instant kill)
2. could kill player in 2 rounds (giving the player one round to respond)
3. could kill the player in 3-4 rounds
4. default
In this case rounds would be measured as the space between a player acting and getting another chance to act. Thus, it would take into account player and monster speed. For accuracy I would also take resistances into account. I might use the following descriptors:
1. "As you gaze upon __, you sense your imminent doom."
2. "Viewing __, you feel you are in mortal danger"
3. "You sense that __ is dangerous"
4. (nothing)
Anyway, those are just thrown together. I think the thing I like about this is that it is a way for beginners to get a (limited) clue of how dangerous something is without actually reading spoilers or seeing game mechanics.
What do you all think? I would be happy to implement this feature if people thought it would be useful.
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