[V] Feature Request
Gaining levels no longer causes hit-point 'loss'
when character is not hurt.
Currently: When a character gains a level and some
hit points, current hit points drop below maximum.
I think this is fine for wounded characters, they are
still recoving from some damage. However a character
that is not wounded should stay at max hp when they
gain a level. (Minor Annoyance of mine. Needing to
'heal up' after gaining a level, when the character
suffered no wounds)
Gaining levels no longer causes hit-point 'loss'
when character is not hurt.
Currently: When a character gains a level and some
hit points, current hit points drop below maximum.
I think this is fine for wounded characters, they are
still recoving from some damage. However a character
that is not wounded should stay at max hp when they
gain a level. (Minor Annoyance of mine. Needing to
'heal up' after gaining a level, when the character
suffered no wounds)
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