Feature Request : Gaining levels no longer causes hit-point loss when not hurt.

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  • Elsairon
    Adept
    • Apr 2007
    • 117

    Feature Request : Gaining levels no longer causes hit-point loss when not hurt.

    [V] Feature Request

    Gaining levels no longer causes hit-point 'loss'
    when character is not hurt.

    Currently: When a character gains a level and some
    hit points, current hit points drop below maximum.

    I think this is fine for wounded characters, they are
    still recoving from some damage. However a character
    that is not wounded should stay at max hp when they
    gain a level. (Minor Annoyance of mine. Needing to
    'heal up' after gaining a level, when the character
    suffered no wounds)
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #2
    Originally posted by Elsairon
    [V] Feature Request

    Gaining levels no longer causes hit-point 'loss'
    when character is not hurt.

    Currently: When a character gains a level and some
    hit points, current hit points drop below maximum.

    I think this is fine for wounded characters, they are
    still recoving from some damage. However a character
    that is not wounded should stay at max hp when they
    gain a level. (Minor Annoyance of mine. Needing to
    'heal up' after gaining a level, when the character
    suffered no wounds)
    Mm. I'm sure this has been a recurring theme before. Perhaps the % remaining HP should be scaled up with the max HP, so e.g. if you have 50% max HP, on level-up you stay at 50%.
    takkaria whispers something about options. -more-

    Comment

    • Matthias
      Adept
      • Apr 2007
      • 201

      #3
      You don't "heal up", you are slowly approaching your newly discovered limits

      Comment

      • Elsairon
        Adept
        • Apr 2007
        • 117

        #4
        I think the % scaling would work well. As it stands now it is really a minor issue. I can even see the 'approaching the limits viewpoint'.. but I thought that was tracked by XP

        Comment

        • Big Al
          Swordsman
          • Apr 2007
          • 327

          #5
          Originally posted by takkaria
          Mm. I'm sure this has been a recurring theme before. Perhaps the % remaining HP should be scaled up with the max HP, so e.g. if you have 50% max HP, on level-up you stay at 50%.
          I was going suggest this exact same idea a couple days ago (current hp scales with max hp percentage-wise). It makes more sense than of gaining either no hp (the traditional way) or regaining all your hp (the hellband way) when you level up.
          Come play Metroplexity!
          Un, V MX H- D c-- f- PV s- d+ P++ M+
          c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

          Comment

          • Hugo
            Scout
            • Apr 2007
            • 31

            #6
            Originally posted by Elsairon
            [V] Feature Request

            Gaining levels no longer causes hit-point 'loss'
            when character is not hurt.

            Currently: When a character gains a level and some
            hit points, current hit points drop below maximum.

            I think this is fine for wounded characters, they are
            still recoving from some damage. However a character
            that is not wounded should stay at max hp when they
            gain a level. (Minor Annoyance of mine. Needing to
            'heal up' after gaining a level, when the character
            suffered no wounds)
            I don't see this as a major problem. And I don't agree that you "need" to heal up after a level gain. If you were okay wandering in the dungeon with 36 hit points before leveling, why do you suddenly feel the need to heal *AFTER* destroying a nasty, while on the same dungeon level? Monsters don't get more dangerous just because you gain a CLevel!

            That being said, I think that NPP has implemented proportional hp gain, so if you are at 30% hit points when leveling, you gain 30% of the additional hp as well (e.g., you are at 30/100 hp; if max goes to 110, current goes to 33).
            Best, Hugo

            --
            Angband spoilers - now updated for Angband 3.0.8 !!!!!
            Visit http://www.juti.nl/hugo/Angband/Spoiler/index.htm
            --

            Comment

            • Psi
              Knight
              • Apr 2007
              • 870

              #7
              Originally posted by Hugo
              I don't see this as a major problem. And I don't agree that you "need" to heal up after a level gain. If you were okay wandering in the dungeon with 36 hit points before leveling, why do you suddenly feel the need to heal *AFTER* destroying a nasty, while on the same dungeon level? Monsters don't get more dangerous just because you gain a CLevel!
              Not sure it is in V or not, but isn't there some AI out there with packs that means they will actively chase you if you are injured rather than waiting to ambush you in a room? If that is the case then losing full HP on leveling up could make a difference...

              Comment

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