***-win!-***

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  • Arphod
    Apprentice
    • Nov 2008
    • 50

    ***-win!-***

    My first ever win, after 10+ years of trying, occured about one hour ago! Rejoice with me, my people! Played a melee-mage; I beat on Morgoth hand-to-hand, in the lower-left corner of 100 to take advantage of the perma-rock. Had all uniques killed except for about 7 or 8 of 'em, used Mass Banishment to clear the summons, and used Rune of Protection to keep Morgy from pimp-slapping me. A mana bolt got me to 19hp; had to change my shorts on that one. All the gear I had on I left the way it was. Behold.

    [Angband 3.0.9b Character Dump]

    Name Finrod Felagund Self RB CB EB Best
    Sex Male Age 122 STR! 18/100 +1 -5 +10 18/160
    Race High-Elf Height 80 INT! 18/100 +3 +3 +8 18/240
    Class Mage Weight 202 WIS! 18/100 -1 +0 +15 18/240
    Title ***WINNER*** Status 37 DEX! 18/100 +3 +1 +6 18/200
    HP 761/761 Maximize Y CON! 18/100 +1 -2 +9 18/180
    SP 387/387 CHR! 18/100 +5 +1 +13 18/290

    Level 50 Armor [47,+143] Saving Throw Legendary
    Cur Exp 15099347 Fight (+57,+43) Stealth Superb
    Max Exp 15099347 Melee (+72,+61) Fighting Superb
    Adv Exp ******** Shoot (+67,+14) Shooting Superb
    MaxDepth 5000 ft Blows 4/turn Disarming Superb
    Turns 28963709 Shots 1/turn Magic Device Legendary
    Gold 4569805 Infra 40 ft Perception Good
    Burden 324.6 lbs Speed 21 Searching Fair

    You are the only child of a Telerin Ranger. You have light blue eyes,
    straight black hair, and a fair complexion.



    abcdefghijkl@ abcdefghijkl@
    Acid:......+.+.... Blind:.........+...
    Elec:...*..+.+.... Confu:......+......
    Fire:.+*.+.+...... Sound:......+......
    Cold:*.....+...... Shard:.............
    Pois:...++........ Nexus:......+......
    Fear:+.+.+........ Nethr:..+..........
    Lite:............+ Chaos:.......+.....
    Dark:........+.... Disen:...+....+....

    abcdefghijkl@ abcdefghijkl@
    S.Dig:..++......... Stea.:.......+.....
    Feath:...+......... Sear.:.............
    PLite:........+.... Infra:.............
    Regen:..++......... Tunn.:.............
    Telep:.........+... Speed:.++++......+.
    Invis:+.++.+......+ Blows:.............
    FrAct:+.++......+.. Shots:.............
    HLife:...+......... Might:.............


    [Character Equipment]

    a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
    It increases all your stats by 2. It slays orcs, undead, and all
    evil creatures, and is especially deadly against demons. It is
    branded with frost. It provides immunity to cold. It provides
    resistance to fear. It is blessed by the gods. It grants you
    immunity to paralysis and the ability to see invisible things. It
    activates for mass banishment every 1000 turns. It cannot be harmed
    by the elements.
    b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It increases your speed by 10. It provides resistance to fire. It
    activates for fire branding of bolts every 999 turns. It cannot be
    harmed by the elements.
    c) The Ring of Power 'Narya' (+6,+6) (+1)
    It increases all your stats by 1. It increases your speed by 1. It
    provides immunity to fire. It provides resistance to fear and
    nether. It sustains your strength, wisdom, constitution, and
    charisma. It slows your metabolism and speeds your regeneration.
    It grants you immunity to paralysis and the ability to see invisible
    things. It activates for large fire ball (120) every 20+d20 turns.
    It cannot be harmed by the elements.
    d) The Ring of Power 'Vilya' (+10,+10) (+3)
    It increases all your stats by 3. It increases your speed by 3. It
    provides immunity to lightning. It provides resistance to poison,
    disenchantment, and life draining. It sustains your strength,
    dexterity, and constitution. It slows your metabolism, makes you
    fall like a feather, and speeds your regeneration. It grants you
    immunity to paralysis and the ability to see invisible things. It
    activates for large lightning ball (250) every 20+d20 turns. It
    cannot be harmed by the elements.
    e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
    It increases your strength, wisdom, and charisma by 2. It increases
    your speed by 2. It provides resistance to fire, poison, and fear.
    It activates for heal (500) every 200 turns. It cannot be harmed by
    the elements.
    f) The Star of Elendil {!!}
    It usually provides light of radius 3. It grants you the ability to
    see invisible things. It activates for magic mapping every 50+d50
    turns. It cannot be harmed by the elements.
    g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1. It provides resistance to acid,
    lightning, fire, cold, confusion, sound, and nexus. It cannot be
    harmed by the elements.
    h) a Shadow Cloak of Aman [6,+29] (+3 to stealth)
    It increases your stealth by 3. It provides resistance to chaos.
    It cannot be harmed by the elements.
    i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It increases your wisdom and charisma by 5. It provides resistance
    to acid, lightning, dark, and disenchantment. It sustains your
    wisdom, dexterity, and charisma. It usually provides light of
    radius 4. It activates for starlight (10d8) every 100 turns. It
    cannot be harmed by the elements.
    j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2. It provides
    resistance to blindness. It grants you the power of telepathy. It
    cannot be harmed by the elements.
    k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2. It grants you
    immunity to paralysis. It cannot be harmed by the elements.
    l) a Pair of Hard Leather Boots of Speed [3,+11] (+10)
    It increases your speed by 10.


    [Character Inventory]

    a) 2 Books of Magic Spells [Magic for Beginners]
    b) 2 Books of Magic Spells [Conjurings and Tricks]
    c) 2 Books of Magic Spells [Incantations and Illusions]
    d) 2 Books of Magic Spells [Sorcery and Evocations]
    e) a Book of Magic Spells [Resistances of Scarabtarices]
    It cannot be harmed by the elements.
    f) a Book of Magic Spells [Raal's Tome of Destruction]
    It cannot be harmed by the elements.
    g) a Book of Magic Spells [Mordenkainen's Escapes]
    It cannot be harmed by the elements.
    h) 2 Books of Magic Spells [Tenser's Transformations]
    It cannot be harmed by the elements.
    i) a Book of Magic Spells [Kelek's Grimoire of Power]
    It cannot be harmed by the elements.
    j) 7 Potions of Life
    k) 20 Potions of Restore Mana
    l) 4 Potions of *Enlightenment*
    m) a Ring of Speed (+16)
    It increases your speed by 16.
    n) a Ring of Speed (+12)
    It increases your speed by 12.
    o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It increases your constitution by 2. It provides resistance to acid,
    cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
    It sustains your constitution. It activates for heal (1000) every
    444 turns. It cannot be harmed by the elements.
    p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It increases all your stats by 125. It increases your infravision
    by 125. It provides resistance to acid, lightning, fire, cold,
    poison, fear, light, dark, confusion, nexus, and nether. It usually
    provides light of radius 4. It grants you the power of telepathy
    and the ability to see invisible things, but it also is permanently
    cursed. It cannot be harmed by the elements.
    q) a Dagger of Extra Attacks (1d4) (+18,+14) (+2)
    It increases your attack speed by 2.
    r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
    It slays animals, orcs, trolls, and all evil creatures, and is
    especially deadly against dragons, demons, and undead. It creates
    earthquakes on impact. It grants you the power of telepathy and the
    ability to see invisible things, but it also aggravates creatures
    around you. It cannot be harmed by the elements.
    s) 23 Seeker Bolts of Flame (4d5) (+2,+2)
    It is branded with fire. It cannot be harmed by fire.


    [Home Inventory]

    a) 2 Scrolls of *Remove Curse*
    b) The Ring of Barahir (+1) {PoDk}
    It increases all your stats by 1. It increases your stealth by 1.
    It provides resistance to poison and dark. It cannot be harmed by
    the elements.
    c) The Ring of Tulkas (+4)
    It increases your strength, dexterity, and constitution by 4. It
    provides resistance to fear. It activates for haste self (75+d75
    turns) every 150+d150 turns. It cannot be harmed by the elements.
    d) The Ring of Power 'Nenya' (+8,+8) (+2) {IMMcold<ESP>BlLLL}
    It increases all your stats by 2. It increases your speed by 2. It
    provides immunity to cold. It provides resistance to blindness and
    life draining. It sustains your intelligence, wisdom, and charisma.
    It makes you fall like a feather and speeds your regeneration. It
    grants you immunity to paralysis, the power of telepathy, and the
    ability to see invisible things. It activates for large frost ball
    (200) every 20+d20 turns. It cannot be harmed by the elements.
    e) The Necklace of the Dwarves (+3)
    It increases your strength and constitution by 3. It increases your
    infravision by 3. It provides resistance to fear. It usually
    provides light of radius 4. It speeds your regeneration. It grants
    you immunity to paralysis and the ability to see invisible things.
    It cannot be harmed by the elements.
    f) The Jewel 'Evenstar' {CdDkLLL}
    It provides resistance to cold, dark, and life draining. It
    sustains your intelligence, wisdom, and constitution. It activates
    for restore life levels every 150 turns. It cannot be harmed by the
    elements.
    g) an Amulet of Weaponmastery (+3,+4) (+2) {FrDsFa}
    It increases your strength by 2. It provides resistance to fear and
    disenchantment. It sustains your strength and constitution. It
    grants you immunity to paralysis.
    h) an Amulet of Trickery (+3) {NxPo}
    It increases your dexterity by 3. It increases your stealth,
    searching, infravision, and speed by 3. It provides resistance to
    poison and nexus. It sustains your dexterity.
    i) The Palantir of Westernesse (+2) {BlCh}
    It increases your intelligence and wisdom by 2. It increases your
    searching and infravision by 2. It provides resistance to blindness
    and chaos. It usually provides light of radius 3. It grants you
    the power of telepathy and the ability to see invisible things, but
    it also aggravates creatures around you and drains experience. It
    activates for clairvoyance every 50+d50 turns. It cannot be harmed
    by the elements.
    j) Chaos Dragon Scale Mail (-2) [30,+19] {ChDs}
    It provides resistance to chaos and disenchantment. It activates
    for breathe chaos/disenchant (220) every 300+d300 turns. It cannot
    be harmed by the elements.
    k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {LoShNx}
    It increases your strength and charisma by 2. It provides
    resistance to acid, lightning, fire, cold, shards, and nexus. It
    cannot be harmed by the elements.
    l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {PoCf}
    It increases your intelligence, wisdom, and constitution by 3. It
    provides resistance to acid, poison, and confusion. It activates
    for door and trap destruction every 10 turns. It cannot be harmed
    by the elements.
    m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {LoCfSd}
    It increases your strength and dexterity by 2. It provides
    resistance to acid, lightning, fire, cold, fear, confusion, and
    sound. It cannot be harmed by the elements.
    n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {LoDkDs}
    It increases your strength and charisma by 4. It provides
    resistance to acid, lightning, fire, cold, dark, and disenchantment.
    It activates for banishment every 500 turns. It cannot be harmed by
    the elements.
    o) The Large Leather Shield of Celegorm [4,+20] {LoDk}
    It provides resistance to acid, lightning, fire, cold, light, and
    dark. It cannot be harmed by the elements.
    p) The Large Metal Shield of Anarion [5,+20] {LoSusAll}
    It provides resistance to acid, lightning, fire, and cold. It
    sustains all your stats. It cannot be harmed by the elements.
    q) a Shield of Deflection of Elvenkind [10,+26] (+2 to stealth) {LoCh}
    It increases your stealth by 2. It provides resistance to acid,
    lightning, fire, cold, and chaos. It cannot be harmed by the
    elements.
    r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Fr}
    It increases your strength and constitution by 3. It increases your
    speed by 3. It provides resistance to fear. It cannot be harmed by
    the elements.
    s) The Dagger of Rilia (2d4) (+9,+9) {PoDs}
    It slays orcs. It is branded with poison. It provides resistance
    to poison and disenchantment. It activates for stinking cloud (12)
    every 4+d4 turns. It cannot be harmed by the elements.
    t) The Main Gauche of Azaghal (2d5) (+12,+14) {IMMfire}
    It is especially deadly against dragons. It provides immunity to
    fire. It provides resistance to acid and fear. It cannot be harmed
    by the elements.
    u) The Spear of Orome (4d6) (+15,+15) (+4)
    It increases your intelligence by 4. It increases your infravision
    and speed by 4. It slays animals and giants. It is branded with
    fire. It provides resistance to fire and light. It usually
    provides light of radius 4. It is blessed by the gods and makes you
    fall like a feather. It grants you the ability to see invisible
    things. It activates for stone to mud every 5 turns. It cannot be
    harmed by the elements.
    v) The Trident of Wrath (3d8) (+16,+18) (+2)
    It increases your strength and dexterity by 2. It slays all evil
    creatures, and is especially deadly against undead. It is branded
    with poison. It provides resistance to light and dark. It is
    blessed by the gods. It grants you the ability to see invisible
    things. It cannot be harmed by the elements.
    w) The Glaive of Pain (9d6) (+9,+30)
    It cannot be harmed by the elements. It might have hidden powers.
    x) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
    It increases your strength and constitution by 4. It slays animals,
    orcs, and trolls. It is branded with electricity and fire. It
    provides resistance to lightning, fire, fear, and dark. It cannot
    be harmed by the elements.


    [Options]

    Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
    Adult: Randomize some of the artifacts (beta): no (adult_randarts)
    Adult: Auto-scum for good levels : yes (adult_autoscum)
    Adult: Restrict the use of stairs/recall : no (adult_ironman)
    Adult: Restrict the use of stores/home : no (adult_no_stores)
    Adult: Restrict creation of artifacts : no (adult_no_artifacts)
    Adult: Don't stack objects on the floor : no (adult_no_stacking)
    Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
    Adult: Don't generate connected stairs : no (adult_no_stairs)
    Adult: Monsters chase current location : yes (adult_ai_sound)
    Adult: Monsters chase recent locations : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups : no (adult_ai_packs)
    Adult: Monsters learn from their mistakes : no (adult_ai_learn)
    Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
    Score: Peek into object creation : no (score_peek)
    Score: Peek into monster creation : no (score_hear)
    Score: Peek into dungeon creation : no (score_room)
    Score: Peek into something else : no (score_xtra)
    Score: Know complete monster info : no (score_know)
    Score: Allow player to avoid death : no (score_live)
    Little Willie was a chemist
    Willie is no more.
    What he thought was H2O
    was H2SO4.
  • Arphod
    Apprentice
    • Nov 2008
    • 50

    #2
    Oh, and by the way, this is probably the wrong place to post this, so I apologize before I get wrist-smacked. I was really stoked, and I think I spazzed
    Little Willie was a chemist
    Willie is no more.
    What he thought was H2O
    was H2SO4.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by Arphod
      Oh, and by the way, this is probably the wrong place to post this, so I apologize before I get wrist-smacked. I was really stoked, and I think I spazzed
      Not a problem - I'm sure Pav will move it to the AAR forum if it's an issue. Congrats on the win - looks like I have a couple more years to go ...
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Zikke
        Veteran
        • Jun 2008
        • 1069

        #4
        Congratulations! It's a good solid kit for killing Morgy. All a mage can do vs Morgoth is melee and banish, pretty much. I didn't think about standing on a Rune.... good show!
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

        Comment

        • Larvitz
          Adept
          • Dec 2008
          • 115

          #5
          Lovely... I haven't won yet, but this is some inspiration. ^_^
          I is the Larva. <3

          Comment

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