Spoilers updated for Vanilla 3.0.8!

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  • Nolendil
    replied
    Originally posted by Hugo
    Does this answer your question?
    Yes, even more than I expected

    My concern was about being able to distribute the spoilers with Angband.

    There is a link to your site on rephial.org but it's not the only place where you can download Angband so people might not know where to get them or even that they exist. (HINT : Pav, could you add a link to the spoilers in the download section? )
    Maybe there could be a dummy "spoiler.hlp" file provided with Angband and containing a link to your site with instructions about how to install them.

    Distributing them with Angband would be better but I suppose it would need to have the same license to do so.
    However, some files would be ok but some have no clear license and/or unknown authors which makes the situation difficult to resolve.

    My question was also if someone would consider doing the same effort as the Open Source Initiative currently in progress for Angband.
    Or maybe we could consider rewriting (and updating) the problematic files so that we can claim authorship on them and release them under whatever license pleases us (I might volunteer to participate although I'm not sure of the quality I could provide).

    Leave a comment:


  • Ghen
    replied
    Originally posted by Nolendil
    Be assured that they are invaluable. Even if play Angband since 2.7.x, I'm still a newbie in several aspects (e.g. I never won, shame on me) and have to dig in them from time to time
    Thanks for keeping them up to date.

    PS : Are the spoilers in the focus of the GPL initiative or is it useless/impossible to do?

    I also use the spoilers from time to time, like when I've been away from the game for 3 years

    Leave a comment:


  • Hugo
    replied
    Originally posted by Nolendil
    Are the spoilers in the focus of the GPL initiative or is it useless/impossible to do?
    Hi Nolendil,

    The spoiler files artifact.spo, obj-desc.spo, mon-desc.spo, and mon-info.spo are generated by Angband. I only added an opening paragraph that describes the contents. As far as I understand copyright, they come under whatever license Angband carries.

    The files mon-name.spo, mon-race.spo, mon-uniq.spo, and mon-view.spo are created by resorting and/or filtering mon-desc.spo. I guess that I am legally entitled to claim some sorts of rights on this, but I won't.

    The file books.spo is still very similar to the original version I found when I started maintaining spoiler files. I corrected some changes, but changed nothing to the format and added nothing. I don't know if a license has even been specified when it was first distributed, but I don't feel I have any rights to claim any other license.

    The files magic.spo and obj-good.spo, and the spoiler menu navigation files *.hlp are the files I changed most. I retained so little from the originals that I dare claim them as my own. I am prepared to release them under any license that offers reasonable protection of my intellectual property and my wish to make this information available at no cost to Angband players. I don't know the details of the GPL, but I expect that this license will meet my requirements.

    That leaves one problem file - obj-long.spo. I have added much to the contents, rewritten large portions, but I have also retained large parts of the original and maintained most of the original formatting. This file probably should be released partly under it's original license (whatever it was), partly under a license of my choice. <sigh>

    For all the files that you find on my site but that are not mentioned here, I have done nothing but to find them, include them in the menu, and upload them to my site. Only the license terms of the original authors apply.

    Does this answer your question?

    Leave a comment:


  • Nolendil
    replied
    Originally posted by Hugo
    It's good to know that people are actually reading this stuff.
    Be assured that they are invaluable. Even if play Angband since 2.7.x, I'm still a newbie in several aspects (e.g. I never won, shame on me) and have to dig in them from time to time
    Thanks for keeping them up to date.

    PS : Are the spoilers in the focus of the GPL initiative or is it useless/impossible to do?
    Last edited by Nolendil; July 11, 2007, 20:50.

    Leave a comment:


  • andrewdoull
    replied
    Originally posted by Hugo
    Hi Andrew,

    Thanks for the compliments. It's good to know that people are actually reading this stuff.

    WRT stat-raising potions, I have a short overview in the definition of the term "good" ("or one of the better potions"), and give a detailed description in the section on the generation of guaranteed good objects ("and Potions of Healing, *Healing*, Life, and Augmentation. Objects that are only considered good in some cases are Potions of Restore Mana for spell-casting characters, and Potions of Strength, Intelligence, Wisdom, Dexterity, Constitution, or Charisma for characters that have their corresponding stat currently below maximum (18/100)."

    Did you miss the second part, or do you think this is insufficient?
    Missed it. The second part is fine. I'm waiting to hear howls on the newsgroup but either no one has picked it up in the change log or everyone agreed with it.

    Basically it has two problems:

    1) The 'required' potions to kill Morgoth become much easier to find, by scumming for monsters with good drops. I personally think this is a good thing.

    2) Great Wyrms of Ice become painful to fight. The potion of Life shatters. -more-

    Originally posted by Hugo
    WRT generating the different versions of the monster list - currently I load them into UltraEdit and invoke it's sort to transform mon-desc into mon-name and mon-view. I transform mon-desc into mon-race and mon-uniq by manuallly removing monsters that shouldn't be in there. I could possibly automate that using grep or some such function, if I didn't feel that downloading and installing a grep for windows and learning the syntax probably takes more time than doing it by hand.

    If these files could be generated by the game, it would save me probably from 5 to 10 minutes per release of Angband. If you can implement the code in about that amount of time, then I'd love to see it implemented. If it would take you several hours, then you'd probably better spent that time implementing great new features for Unangband, or hunting down bugs.

    File name format: No problem. All these file names were already in use when I first started reviewing the outdated spoilers. The only file name I concocted is mon-act.spo, and that spoiler isn't even finished yet!
    I think its going to be a quick fix. The books spoiler might be doable as well, although the code will be a little longer.

    Andrew

    Leave a comment:


  • Hugo
    replied
    Hi Andrew,

    Thanks for the compliments. It's good to know that people are actually reading this stuff.

    WRT stat-raising potions, I have a short overview in the definition of the term "good" ("or one of the better potions"), and give a detailed description in the section on the generation of guaranteed good objects ("and Potions of Healing, *Healing*, Life, and Augmentation. Objects that are only considered good in some cases are Potions of Restore Mana for spell-casting characters, and Potions of Strength, Intelligence, Wisdom, Dexterity, Constitution, or Charisma for characters that have their corresponding stat currently below maximum (18/100)."

    Did you miss the second part, or do you think this is insufficient?

    WRT generating the different versions of the monster list - currently I load them into UltraEdit and invoke it's sort to transform mon-desc into mon-name and mon-view. I transform mon-desc into mon-race and mon-uniq by manuallly removing monsters that shouldn't be in there. I could possibly automate that using grep or some such function, if I didn't feel that downloading and installing a grep for windows and learning the syntax probably takes more time than doing it by hand.

    If these files could be generated by the game, it would save me probably from 5 to 10 minutes per release of Angband. If you can implement the code in about that amount of time, then I'd love to see it implemented. If it would take you several hours, then you'd probably better spent that time implementing great new features for Unangband, or hunting down bugs.

    File name format: No problem. All these file names were already in use when I first started reviewing the outdated spoilers. The only file name I concocted is mon-act.spo, and that spoiler isn't even finished yet!

    Leave a comment:


  • andrewdoull
    replied
    Originally posted by Hugo
    Now that a new official version of Angband has been released, I felt it was time to update some spoiler files as well.

    All the following spoiler files are now updated to reflect the game as of version 3.0.8:

    On a character's spellcasting abilities:
    * magic.spo -- Complete description of spells and prayers, including failure chance, number of spells gained, and lots more.
    * books.spo -- Short overview of what spells are in each book.

    On objects:
    * obj-desc.spo -- Short overview of basic items.
    * obj-long.spo -- Complete description of items, item generation, enchantment, item damaging ... basically, everything related to non-magical items.
    * obj-good.spo -- Complete description of creation of ego items and artifacts, full listing of all properties any item may have, and more.
    * artifact.spo -- All properties of each artifact the game has.

    On monsters:
    * mon-info.spo -- Complete monster information, for all monsters.
    * mon-desc.spo -- Brief monster table, by level.
    * mon-name.spo -- Brief monster table, by name.
    * mon-view.spo -- Brief monster table, by symbol.
    * mon-race.spo -- Brief monster table, non-uniques only, by level.
    * mon-uniq.spo -- Brief monster table, uniques only, by level.
    On a related note, it should be possible to automate many of these (particularly mon-name.spo, mon-view.spo, mon-race.spo and mon-uniq.spo). Do you want me to committ the changes to the Angband codebase?

    I'd also like to copy the file name format for Unangband, with your permission.

    Andrew

    Leave a comment:


  • andrewdoull
    replied
    Originally posted by Hugo
    Now that a new official version of Angband has been released, I felt it was time to update some spoiler files as well.
    Suffice it to say, I'm really impressed with the quality of these spoilers.

    You may wish to mention in the 'what qualifies as good' section of obj-good.spo, that potions that raise an attribute will be considered good if the attribute in question is not at its maximum natural level.

    Other than that, looks fine.

    andrew

    Leave a comment:


  • Hugo
    started a topic Spoilers updated for Vanilla 3.0.8!

    Spoilers updated for Vanilla 3.0.8!

    Now that a new official version of Angband has been released, I felt it was time to update some spoiler files as well.

    All the following spoiler files are now updated to reflect the game as of version 3.0.8:

    On a character's spellcasting abilities:
    * magic.spo -- Complete description of spells and prayers, including failure chance, number of spells gained, and lots more.
    * books.spo -- Short overview of what spells are in each book.

    On objects:
    * obj-desc.spo -- Short overview of basic items.
    * obj-long.spo -- Complete description of items, item generation, enchantment, item damaging ... basically, everything related to non-magical items.
    * obj-good.spo -- Complete description of creation of ego items and artifacts, full listing of all properties any item may have, and more.
    * artifact.spo -- All properties of each artifact the game has.

    On monsters:
    * mon-info.spo -- Complete monster information, for all monsters.
    * mon-desc.spo -- Brief monster table, by level.
    * mon-name.spo -- Brief monster table, by name.
    * mon-view.spo -- Brief monster table, by symbol.
    * mon-race.spo -- Brief monster table, non-uniques only, by level.
    * mon-uniq.spo -- Brief monster table, uniques only, by level.

    All these files, plus many other spoiler files (that are not current for 3.0.8) can be downloaded from http://www.juti.nl/hugo/Angband/Spoiler/. The spoilers can also be read online.

    NEW: I have added the ability to download archives with previous versions of some of the above files, for players who are still enjoying previous versions of Angband: 3.0.3, 3.0.5, and 3.0.6.

    Please do let me know if you find anything in the spoilers that is incorrect, or confusingly worded. I need your feedback to improve these spoilers!!
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