Mining gold balance issues

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  • PaulBlay
    Knight
    • Jan 2009
    • 657

    Mining gold balance issues

    I did a little test with a new human rogue - bought a shovel and three treasure detection scrolls and went and mined out as much as I find. This is my income from level 1:

    Mined gold: 181
    On floor gold: 149
    Sold items: 320 (-57 for one wasted identify bought)

    As you can see there was almost as much money just lying around or dropped by monsters as to be found from magma veins (etc.) If you consider turns taken as well it's far better to go down/up some stairs and walk around again.

    Now on to the 'acid test' at dungeon level 10.

    I lost 3631 coins from two novice rogue hits! I actually lost more from that than I picked up from the ground or from mining.

    Mined + On floor: 1433
    Sold items: 10547 (had staff of identify)

    Obviously by level 10 you would have to be a complete mug to waste any time mining.

    So that said:
    Do people actually mine for 'buried treasure'?
    and
    Should the 'buried treasure' amounts (and or monster coin drops) be bumped up a bunch?
    Last edited by PaulBlay; February 28, 2009, 19:38.
    Currently turning (Angband) Japanese.
  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #2
    Mining is one of those not bad but nearly useless things in Angband. I don't think it should be made useful, but it shouldn't be removed either as it adds a little flavour and can help very beginning characters.
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

    Comment

    • PaulBlay
      Knight
      • Jan 2009
      • 657

      #3
      Originally posted by will_asher
      Mining is one of those not bad but nearly useless things in Angband. I don't think it should be made useful, but it shouldn't be removed either as it adds a little flavour and can help very beginning characters.
      I agree that it adds flavour and I don't want it removed, but I don't see that it really helps very beginning characters.

      I don't know what formula is used to calculate 'money drop' from buried treasure but I would like to see it increased enough to make mining at least marginally worth while (although not enough to rival typical item sales from a level).
      Currently turning (Angband) Japanese.

      Comment

      • zaimoni
        Knight
        • Apr 2007
        • 590

        #4
        Originally posted by PaulBlay
        So that said:
        Do people actually mine for 'buried treasure'?
        and
        Should the 'buried treasure' amounts (and or monster coin drops) be bumped up a bunch?
        If I have an unlimited source of stone to mud, I use that to pick up buried treasure that isn't too far out of the way, and doesn't compromise the dungeon layout. [Regrettably, wall-builder is just too unbalancing to reintroduce from Moria.]
        Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
        Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
        Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

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        • buzzkill
          Prophet
          • May 2008
          • 2939

          #5
          Originally posted by PaulBlay
          I agree that it adds flavour and I don't want it removed, but I don't see that it really helps very beginning characters.
          It is what it is. Don't expect more. Angband is not a mining game, or even a gold or (non-item) treasure collection game, nor should it be. It is about killing things. Mining is next to useless. It's there for flavor, and flavor is good, but I don't think it was ever meant to be particularly useful. The various diggers are more for hacking your way into vaults than collecting treasure. Heck, some really good players don't even bother picking up GP just lying on the floor.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            It's just there for color. It makes for nice patterns when you cast Detection near a quartz vein.

            Comment

            • PaulBlay
              Knight
              • Jan 2009
              • 657

              #7
              Originally posted by buzzkill
              It's there for flavor, and flavor is good, but I don't think it was ever meant to be particularly useful.
              Back in the dawn of time Angband was Moria, and I seem to recall from my university days (20 years ago?) that it was worth mining in Moria. What would actually be lost from rebalancing mining so it was actually (just) worth doing?

              The worst thing that could happen is that the time before you can afford that Potion of Strength / Short Sword of Westerene / White Dragon Scale Mail in the black market drops by 10-20% or so. You'd still have to be able to kill or avoid monsters while you're getting to the 'ore'.
              Currently turning (Angband) Japanese.

              Comment

              • Malak Darkhunter
                Knight
                • May 2007
                • 730

                #8
                I find mining to be useful if you really need money, if wormtounge or smeagol has robbed you of everything you have, or just need some extra cash. The deeper down the better the rewards. When I start a new character I concentrate on selling unidentified scrolls and potions for some starter money. It also identifies everything for you instead taking a risk on trying them all to see what they do.

                Comment

                • Donald Jonker
                  Knight
                  • Jun 2008
                  • 593

                  #9
                  Originally posted by PaulBlay
                  Back in the dawn of time Angband was Moria, and I seem to recall from my university days (20 years ago?) that it was worth mining in Moria. What would actually be lost from rebalancing mining so it was actually (just) worth doing?
                  This was more or less the case with Eddie's patch to Vanilla, which had no selling to stores and a gold multiplier (both mined and dropped) of 3-4x the normal amount, tapering down as you get to the bottom. For someone (like me) who likes to be well-stocked as soon as possible, mining was very lucrative, though probably not absolutely necessary. From say 50'-1500' I would mine most of the deposits I chanced upon, and would occasionally hunt some down in order to afford a quick recall if necessary. I didn't find it to intrude on the gameplay in any negative fashion.
                  Bands, / Those funny little plans / That never work quite right.
                  -Mercury Rev

                  Comment

                  • takkaria
                    Veteran
                    • Apr 2007
                    • 1951

                    #10
                    Originally posted by PaulBlay
                    I lost 3631 coins from two novice rogue hits! I actually lost more from that than I picked up from the ground or from mining.

                    Mined + On floor: 1433
                    Sold items: 10547 (had staff of identify)

                    Obviously by level 10 you would have to be a complete mug to waste any time mining.
                    And so it shall stay. I want to avoid giving incentives to players to do boring and repetitive things as much as I can; making mining worthwhile would infect the entire gaming experience.
                    takkaria whispers something about options. -more-

                    Comment

                    • Nolendil
                      Adept
                      • May 2007
                      • 171

                      #11
                      Mining is worthwhile... at the beginning.
                      It allows you to buy the few things you miss after your first walk in the dungeon. It then quickly gets useless.
                      I believe mining is working as needed at the moment and no change should be done.
                      A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
                      A Mx H- D c-- f- PV+ s- d P++ M+
                      C- S-- I So B++ ac GHB- SQ+ RQ++ V+

                      Comment

                      • CyclopsSlayer
                        Swordsman
                        • Feb 2009
                        • 389

                        #12
                        In general I only bother with mined gold if i can see it immediately available, and even then bypass it more often than not.
                        Now, once I get a source of Stone to Mud I may do it just as a matter of principal. But when you need the gold is early in the games, once you get ready access to the mineable gold you really no longer need it.

                        Comment

                        • Larvitz
                          Adept
                          • Dec 2008
                          • 115

                          #13
                          I like mining. =]
                          I is the Larva. <3

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