I'm down to 1800 (36) and still haven't found any rConf or free action yet!
Should wait or try going down further?
By the way I'm playing with randarts on!
Should wait or try going down further?
By the way I'm playing with randarts on!
Code:
[Angband 3.1.1 dev (r1224) Character Dump] Name Blade Self RB CB EB Best Sex Male Age 127 STR: 18 +1 +5 +4 18/100 Race High-Elf Height 79 INT: 11 +3 -2 +0 12 Class Warrior Weight 197 WIS: 11 -1 -2 +0 8 Title Myrmidon Social Role model DEX: 17 +3 +2 +0 18/40 HP 309/309 Maximize Y CON: 18/10 +1 +2 +0 18/40 SP 0/0 CHR: 11 +5 -1 +0 15 Level 28 Armor [28,+57] Saving Throw 67% Cur Exp 82929 Fight (+7,+10) Stealth Excellent Max Exp 82929 Melee (+16,+19) Fighting Heroic Adv Exp 100000 Shoot (+13,+16) Shooting Heroic MaxDepth 1800' (L36) Blows 4/turn Disarming 58% Turns 446232 Shots 2/turn Magic Device Superb Gold 59157 Infra 40 ft Perception 1 in 4 Burden 167.3 lbs Speed Normal Searching 47% You are one of several children of a Noldorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:.......+..... Cold:......+.+.... Nexus:...........+. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:......+...... S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:......+...... Telep:............. Sear.:....+........ Invis:............+ Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:+............ ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Bastard Sword of Extra Attacks (3d4) (+9,+9) (+2) +2 attack speed. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 27.6 against normal creatures. With this item, you can expect to clear rubble in 3.1 turns, magma veins in 7.4 turns, quartz veins in 18 turns, and granite in 67 turns. b) a Light Crossbow of Extra Shots (x3) (+6,+16) (+1) +1 shooting speed. c) a Ring of Protection [+11] d) a Ring of Bodykeeping Sustains strength, dexterity, constitution. e) an Amulet of Searching (+6) f) The Phial 'Frond' {@A1!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 11 to 20 turns to recharge after use. Radius 3 light. g) Chain Mail of Elvenkind (-2) [14,+15] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Protection [1,+3] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield of Resistance [6,+7] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap [3,-2] (squelch) k) a Set of Leather Gloves of Power (+1,+4) [1,+12] (+4) +4 strength. l) a Pair of Iron Shod Boots of Stability [3,+9] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 4 Rations of Food {@E1} b) 6 Potions of Cure Critical Wounds c) a Potion of Healing d) a Potion of Speed e) a Potion of Heroism f) 6 Scrolls of Phase Door g) 3 Scrolls of Teleportation h) 2 Scrolls of Teleport Level i) 5 Scrolls of Word of Recall {@r0} j) 3 Rods of Treasure Location {@z6!!} k) 3 Rods of Door/Stair Location {@z2!!} l) 2 Rods of Trap Location {@z1!!} m) 4 Rods of Light {@z3!!} n) 2 Wands of Teleport Other (15 charges) o) a Staff of Mapping (4 charges) p) Studded Leather Armour [6] {excellent} q) a Fur Cloak of Stealth [3,+8] (+2 stealth) +2 stealth. r) a Set of Leather Gloves of Power (+4,+1) [1,+9] (+5) +5 strength. s) a Tulwar of Flame (2d4) (+9,+11) Provides resistance to fire. Cannot be harmed by fire. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 37.4 against fire-vulnerable creatures, and 26.9 against normal creatures. With this item, you can expect to clear rubble in 3.3 turns, magma veins in 8.0 turns, quartz veins in 20 turns, and granite in 80 turns. t) a Halberd of *Slay Demon* (3d5) (+5,+3) (+2) +2 intelligence. Provides resistance to fire. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 62 against demons, and 23.1 against normal creatures. With this item, you can expect to clear rubble in 2.8 turns, magma veins in 6.7 turns, quartz veins in 16 turns, and granite in 55 turns. u) a Broad Axe (2d6) {magical} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 17.5 against normal creatures. With this item, you can expect to clear rubble in 3.0 turns, magma veins in 7.1 turns, quartz veins in 17 turns, and granite in 62 turns. v) 6 Bolts (1d5) (+0,+2) {@f0=g} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 63.6 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 3 Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) a Potion of Restore Strength When ingested, it restores your strength. c) a Potion of Restore Intelligence When ingested, it restores your intelligence. d) a Potion of Restore Wisdom When ingested, it restores your wisdom. e) a Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. f) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. g) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. h) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. i) an Amulet of Slow Digestion Slows your metabolism. j) Soft Leather Armour of Elvenkind [4,+6] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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