I missed that line. I wish I could sell all these lanterns I'm finding instead of just using them as a free 1/2 flask of oil.
What does:
Move back to pre-3.0.6 panel changing behaviour.
...mean?
I played 3.0.6 very little.
Angband 3.0.8 final
Collapse
X
-
Are you sure it was a Scroll of Blindness? From what you describe, it sounds more like a Scroll of Darkness, which has this effect:3.0.8, new character
First thing I did was setup squelching options.. Unfortunately stuff is being inscribed (squelch) without being identified.
Also, since it was labeled (squelch) I decided to read it anyway.. turned out to be a scroll of blindness. When I could see again though, the room wasn't lit anymore
Darkens an area with a radius of 3 squares around you and blinds you
for 3+1d5 turns, unless you have resistance to blindness. If you
are in a room, it darkens the entire room as well.Leave a comment:
-
-
The General Store is not buying anything from me. I'm having to sell unidentified mushrooms to the black market for 1AU.
Good thing they've only been bad ones so far. 3.0.8 Final-windows on a brand new character.
Leave a comment:
-
Hola. After been tweaking some to get the correct colors using NCurses (with angband 3.0.6 and angband 3.0.7s3) they're messed up in angband 3.0.8 final. So, what happened between 3.0.7s3 and 3.0.8 final?
color 8 is blinking red, most of the first colors 0,1,2 are all black etc etc..
Leave a comment:
-
Not sure if this has been reported before, but I noticed that each time I find an artifact, the name of the artifact gets listed in the Knowledge menu immediately, without identifying the object first.
For example, I found a special Dagger, and then immediately checked the Artifact Knowledge, where a new entry had appeared: The Dagger 'Narthanc'. But I hadn't identified it yet...
Otherwise I'm truly enjoying this new version! Great work!
Leave a comment:
-
Buglist for 3.0.8: http://tinyurl.com/yr3n6u
Please check there before reporting anything new. 3.0.8fix will be out in a week or two, and will fix these bugs. If anything more dangerous shows up before then, the release will come earlier. As it is, all the bugs seem fairly benign.
Leave a comment:
-
-
I really wish not finding crap by level 8 wasn't a bug.I am running with hide squechable set and thought it was a bit strange that at level 8 I still hadn't seen any crap, so I turn it off to see and almost instantly found a tin wand already inscribed (squelch), used it out of curiosity it turned out to be a wand of heal monster.
... looks like there's going to be a 3.0.8fix1 release out soon, then.Leave a comment:
-
I am running with hide squechable set and thought it was a bit strange that at level 8 I still hadn't seen any crap, so I turned it off to see and almost instantly found a tin wand already inscribed (squelch), used it out of curiosity it turned out to be a wand of heal monster.3.0.8, new character
First thing I did was setup squelching options.. Unfortunately stuff is being inscribed (squelch) without being identified.
Also, since it was labeled (squelch) I decided to read it anyway.. turned out to be a scroll of blindness. When I could see again though, the room wasn't lit anymore
Last edited by Faust; July 9, 2007, 02:57.Leave a comment:
-
3.0.8, new character
First thing I did was setup squelching options.. Unfortunately stuff is being inscribed (squelch) without being identified.
Also, since it was labeled (squelch) I decided to read it anyway.. turned out to be a scroll of blindness. When I could see again though, the room wasn't lit anymore
Leave a comment:
-
a few more bugs i'm afraid (only little ones
).- Torches can be fueled to 6000 turns but the (I) description says they can only be fueled to 5000 turns.
- (~) screeen not showing resist blind when you resist it (playing a dwarf at the time), it shows on the (C) screen.
- Silver jellies aren't absorbing turn of light when they attack.
Leave a comment:
-
Guys seems like the download link on the downloads page, for 3.0.8 windows is broken.
But I can find the file in http://angband.oook.cz/download/ports/
Just thought I'd tell someone...
Leave a comment:
-
Congrats on the new release!
One small bug: In self_knowledge(), TR2_RES_DARK should be TR2_RES_BLIND around line 626:
Edit: This will fix Faust's second bug below.Code:if (f2 & TR2_RES_DARK) { info[i++] = "You are resistant to darkness."; } if (f2 & TR2_RES_DARK) { info[i++] = "Your eyes are resistant to blindness."; }Last edited by Big Al; July 9, 2007, 01:37.Leave a comment:
-
Oops, right, sorry.
You could at least change your first names so that they don't start with the same letters
Ok, thanks for the info. My current character will probably die soon enough anyway
Great !Leave a comment:
Leave a comment: