scrolls of acquirement

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  • bebo
    Adept
    • Jan 2009
    • 213

    scrolls of acquirement

    i was lucky enough to find one with my mage on dlvl21 - how do these work?

    is it better to wait for deeper dlvls to use them in order to have a better generated item, or it's not related to depth?
    My first winner! http://angband.oook.cz/ladder-show.php?id=8681
    And my second! http://angband.oook.cz/ladder-show.php?id=8872
    And the third! http://angband.oook.cz/ladder-show.php?id=9452
    And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
    And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
    And the sixth! http://angband.oook.cz/ladder-show.php?id=10990
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    Oh yes, it's related to depth. It will generate an item, excellent or better (I think), native to xx levels below where it's read. I don't know what the xx number is. I once read one in town and 'acquired' armor of resistance. Be careful, scrolls do burn.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • bebo
      Adept
      • Jan 2009
      • 213

      #3
      thanks; sadly my mage is already resting in peace.

      I even found a potion of experience, kept both that and the scroll in the house for later - i guess i should have used them right away

      playing mages verges on masochism though atm - they ought to be reworked a bit, i don't see the point of having a single class in the game substantially more difficult than the others (although i admit i never played a paladin even once)
      My first winner! http://angband.oook.cz/ladder-show.php?id=8681
      And my second! http://angband.oook.cz/ladder-show.php?id=8872
      And the third! http://angband.oook.cz/ladder-show.php?id=9452
      And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
      And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
      And the sixth! http://angband.oook.cz/ladder-show.php?id=10990

      Comment

      • Donald Jonker
        Knight
        • Jun 2008
        • 593

        #4
        Originally posted by bebo
        thanks; sadly my mage is already resting in peace.

        I even found a potion of experience, kept both that and the scroll in the house for later - i guess i should have used them right away
        I think there's something fishy going on with ?acquirement in 3.1.x - I've found 3 so far, and read all of them deeper than 3500' - all were egos of the less powerful variety. So I think you might as well read them earlier on.

        playing mages verges on masochism though atm - they ought to be reworked a bit, i don't see the point of having a single class in the game substantially more difficult than the others (although i admit i never played a paladin even once)
        Andi's plan has mages being reevaluated in 3.2 - which is pretty far out there but at least it's on the horizon. In the meantime you might want to check out NPP, whose mages are significantly powered up in spellcasting, and you still get that vanilla feeling.

        Re: paladins - I haven't spent much time on them either, but they're traditionally considered to be one of the easier classes. A few days ago I found another reason to give them a closer look: if you roll a high-elf you get rotten wisdom, but you can start with 4 blows.
        Bands, / Those funny little plans / That never work quite right.
        -Mercury Rev

        Comment

        • Mondkalb
          Knight
          • Apr 2007
          • 982

          #5
          Paladins (Dunedain) are obsiously easy to play because my only two winners are paladins. ^^
          My Angband winners so far

          My FAangband efforts so far

          Comment

          • bebo
            Adept
            • Jan 2009
            • 213

            #6
            Originally posted by Donald Jonker
            In the meantime you might want to check out NPP, whose mages are significantly powered up in spellcasting, and you still get that vanilla feeling.
            i started playing a game with an NPP mage - first thing i noticed is the availability of detect treasure/object, although in two different spells (which kind of makes detect treasure pointless...) - which is a huge improvement; evidently this spell is not made available to the mage in V for a reason, anyone knows why?

            I'll have to play a bit to get a better feeling, but if the general feeling is that NPP gets mages right couldn't it be possible for Andi and the other developers to take a look at the changes there and see what might be good to incorporate in V, wihtout having to recreate and balance on their own the whole class altogether? This could reduce a lot of hassle on their part

            care to give me a few pointers on the main differences?
            My first winner! http://angband.oook.cz/ladder-show.php?id=8681
            And my second! http://angband.oook.cz/ladder-show.php?id=8872
            And the third! http://angband.oook.cz/ladder-show.php?id=9452
            And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
            And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
            And the sixth! http://angband.oook.cz/ladder-show.php?id=10990

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              Detect treasure is not pointless in NPP, as you will find out soon enough...

              Comment

              • Donald Jonker
                Knight
                • Jun 2008
                • 593

                #8
                Originally posted by bebo
                care to give me a few pointers on the main differences?
                There are a couple of low level spells, shockwave being chief among them, that give you really solid damage for little SP cost - not to mention it being a breath attack. Ice bolt and hurricane are also very good, and at higher levels rend soul and plasma bolt will give you great damage output. Since many monsters in NPP have elemental vulnerabilities you can also match your spells to the situation.

                The net result is that you'll be using spells instead of a bow like in V for your main attack.
                Bands, / Those funny little plans / That never work quite right.
                -Mercury Rev

                Comment

                • Arphod
                  Apprentice
                  • Nov 2008
                  • 50

                  #9
                  Re: paladins - I haven't spent much time on them either, but they're traditionally considered to be one of the easier classes. A few days ago I found another reason to give them a closer look: if you roll a high-elf you get rotten wisdom, but you can start with 4 blows. [/QUOTE]

                  A dwarf paladin can start with 4 blows, wielding a dagger. and they dont have rotten wisdom.
                  Little Willie was a chemist
                  Willie is no more.
                  What he thought was H2O
                  was H2SO4.

                  Comment

                  • The Sparrow
                    Scout
                    • Mar 2008
                    • 38

                    #10
                    Originally posted by Pete Mack
                    Detect treasure is not pointless in NPP, as you will find out soon enough...
                    Yeah, being new to NPP that pit shocked the heck out of me.

                    Comment

                    • bebo
                      Adept
                      • Jan 2009
                      • 213

                      #11
                      i don't know about pits, but i died in a creeping coin stronghold (quest level) - man that was definitely harder than expected

                      are the different quest types (monsters or unique / pit / stronghold are the ones i've seen so far) incrementally difficult or is it just casual?
                      My first winner! http://angband.oook.cz/ladder-show.php?id=8681
                      And my second! http://angband.oook.cz/ladder-show.php?id=8872
                      And the third! http://angband.oook.cz/ladder-show.php?id=9452
                      And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
                      And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
                      And the sixth! http://angband.oook.cz/ladder-show.php?id=10990

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #12
                        Monsters/Uniques is generally easiest, and stronghold is by far the hardest. (Pretty much impossible, unless you are a Ranger or a Rogue with extra shots and LOTS (200+) of ammo & CCW.) Pit quests are quite dangerous as well. (Again, it's easiest with archery.)

                        The other easy one is vault quests, which you should always take when they are available. (You need to get into the vault with STM or digging.)

                        Comment

                        • jrodman
                          Apprentice
                          • Feb 2009
                          • 56

                          #13
                          When playing npp 0.3 i had decent success doign strongholds as a warrior though i was sort of significantly overlevelled.

                          My strategy was to basically do all quests all the time with a minimum of descent.. to "fully explore" the quests and reputation stuff.

                          I died a bunch trying and eventually had a big successful run.
                          ________
                          ps3 jailbroken
                          Last edited by jrodman; January 22, 2011, 18:01.

                          Comment

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