i'd like some input on what to equip;
in particular i don't know if the aggravation of the artifact helm is such a deal breaker (it's bonuses are quite appealing) and at what point rDisenchant becomes a necessity (i would lose a +2 to stealth by equipping the cloak of aman)
as a side note i'm really starting to like rings of escaping, +8 to speed while still being able to shoot is nothing to scoff at, especially at early dlvls
EDIT: does rChaos also grant rConf ? i remember having read something on these lines somewhere
in particular i don't know if the aggravation of the artifact helm is such a deal breaker (it's bonuses are quite appealing) and at what point rDisenchant becomes a necessity (i would lose a +2 to stealth by equipping the cloak of aman)
as a side note i'm really starting to like rings of escaping, +8 to speed while still being able to shoot is nothing to scoff at, especially at early dlvls
EDIT: does rChaos also grant rConf ? i remember having read something on these lines somewhere
Code:
[Angband 3.1.0 beta Character Dump] Sex Male Age 103 STR: 18/29 +1 +2 +4 18/99 Race High-Elf Height 92 Int: 16 +3 +1 +0 18/20 18 Class Rogue Weight 176 WIS: 14 -1 -2 +0 11 Title Filcher Social Lordly DEX: 16 +3 +3 +5 18/90 HP 349/349 Maximize Y CON: 18/49 +1 +1 +4 18/109 SP 31/35 CHR: 11 +5 -1 +2 17 Level 27 Armor [25,+79] Saving Throw 76% Cur Exp 72715 Fight (-11,+5) Stealth Legendary Max Exp 72715 Melee (+1,+22) Fighting Heroic Adv Exp 78750 Shoot (+5,+16) Shooting Heroic MaxDepth 2750' (L55) Blows 4/turn Disarming 94% Turns 212732 Shots 1/turn Magic Device Superb Gold 22436 Infra 40 ft Perception 1 in 12 Burden 155.2 lbs Speed 8 Searching 35% You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Acid:+.......*.... Confu:............. Elec:+............ Sound:........+.... Fire:+............ Shard:............. Cold:+............ Nexus:............. Pois:............. Nethr:............. Fear:........+.... Chaos:........+.... Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:+............ PLite:............. Aggrv:............. Regen:+............ Stea.:+......+...+. Telep:............. Sear.:............. Invis:+...........+ Infra:............+ FrAct:+.......+.... Tunn.:............. HLife:............. Speed:..++......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:..++......... Might:.+........... [Character Equipment] a) a Rapier (Defender) (1d6) (+12,+17) [+3] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 25.5 against normal creatures. b) a Long Bow of Extra Might (x3) (+16,+16) (+1) +1 shooting power. c) a Garnet Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. d) a Garnet Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. e) (nothing) f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) a Robe [2,+7] h) an Elven Cloak of Stealth [6,+6] (+5 stealth) +5 stealth. i) The Small Metal Shield of Thorin [3,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) an Iron Helm of Beauty [5,+11] (+2) +2 charisma. Sustains charisma. k) a Set of Gauntlets of Agility [3,+6] (+5) +5 dexterity. l) a Pair of Steel Shod Boots of Stealth [6,+8] (+2) +2 stealth. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5} Cannot be harmed by acid, electricity, fire, cold. f) 16 Metallic Purple Potions of Cure Critical Wounds g) 4 Scrolls titled "tas cunitus" of Word of Recall {!*} h) a Cast Iron Rod of Recall {!*} Cannot be harmed by electricity. i) a Titanium Rod of Identify {!!} Cannot be harmed by electricity. j) 2 Zirconium Wands of Stone to Mud (8 charges) k) 2 Bronze Wands of Teleport Other (14 charges) l) a Cedar Staff of *Destruction* (3 charges) {!*} m) 3 Cypress Staffs of Mapping (8 charges) n) 3 Mulberry Staffs of Teleportation (22 charges) {!*} o) a Birch Staff of Speed (6 charges) {!*} p) 22 Arrows of Lightning (1d4) (+4,+8) Cannot be harmed by electricity. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 318 against electricity-vulnerable creatures, and 106 against normal creatures. 35% chance of breaking upon contact. q) 80 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 74 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Metallic Green Potions of Healing {!*} When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) 2 Violet Potions of Restore Strength When ingested, it restores your strength. c) 4 Tangerine Potions of Restore Dexterity When ingested, it restores your dexterity. d) 2 Green Potions of Restore Constitution When ingested, it restores your constitution. e) 7 Scrolls titled "audo caltus" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. f) 41 Scrolls titled "aliqueo venus" of Blessing When read, it increases your AC and to-hit bonus for 1d12+6 turns. g) 28 Scrolls titled "osentub hens" of Holy Chant When read, it increases your AC and to-hit bonus for 1d24+12 turns. h) a Scroll titled "pro pa inico" of *Destruction* {!*} When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. i) a Sycamore Staff of Earthquakes (7 charges) {!*} When used, it causes an earthquake around you. j) a Rhodonite Ring of Slaying (+4,+5) k) a Ruby Ring of Free Action {uncursed} Prevents paralysis. l) an Amber Amulet of Regeneration Speeds regeneration. m) a Fur Cloak of Aman [3,+15] (+3 stealth) +3 stealth. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. n) The Steel Helm of Hammerhand [6,+20] (+3) +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Aggravates creatures nearby. o) The Set of Leather Gloves 'Cammithrim' [1,+10] {!!} Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. p) a Set of Leather Gloves of Power (+1,+5) [1,+6] (+4) +4 strength. q) a Rapier of Slay Dragon (1d6) (+7,+6) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 21.5 against dragons, and 14.5 against normal creatures. r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) +3 constitution. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 38 against evil creatures, 45 against orcs, 45 against trolls, 45 against giants, and 31 against normal creatures. s) a Light Crossbow of Extra Shots (x3) (+14,+12) (+1) +1 shooting speed. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Comment