Advice from the good peoples of Oook. Here's mah dump. =] Sorry about the attachment. Don't know how to remove it. =\
[Angband 3.1.0 beta Character Dump]
Sex Female Age 54 STR: 18 +1 +5 +2 18/80
Race Dunadan Height 78 INT: 10 +2 -2 +0 10
Class Warrior Weight 155 WIS: 10 +2 -2 +0 10
Title Veteran Social Liked DEX: 18 +2 +2 +0 18/40
HP 296/296 Maximize Y CON: 10 +3 +2 +0 15
SP 0/0 CHR: 12 +2 -1 +0 13
Level 25 Armor [21,+27] Saving Throw 49%
Cur Exp 25047 Fight (+11,+8) Stealth Fair
Max Exp 25047 Melee (+20,+17) Fighting Heroic
Adv Exp 31500 Shoot (+11,+0) Shooting Heroic
MaxDepth 1100' (L22) Blows 4/turn Disarming 55%
Turns 1085930 Shots 0/turn Magic Device Very Good
Gold 11771 Infra 20 ft Perception 1 in 35
Burden 83.3 lbs Speed Normal Searching 17%
You are one of several children of a Yeoman. You are a well liked
child. You have hazel eyes, wavy auburn hair, and an average
complexion.
Acid:......+...... Confu:.............
Elec:............. Sound:.............
Fire:............. Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:.........+... Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............
PLite:.....+...+... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:....+........
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a Dagger (1d4) (+9,+9) {@0@1}
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 19.5 against normal creatures.
b) (nothing)
c) a Lapis Lazuli Ring of Bodykeeping
Sustains strength, dexterity, constitution.
d) a Platinum Ring of Strength (+2)
+2 strength.
Sustains strength.
e) a Golden Amulet of Infravision (+2)
+2 infravision.
f) a Lantern of Brightness (12425 turns)
Cannot be harmed by fire.
Radius 3 light.
g) Soft Leather Armour of Resist Acid [4,+2]
Provides resistance to acid.
Cannot be harmed by acid.
h) a Cloak [1,+0]
i) a Wicker Shield of Resist Cold [2,+4]
Provides resistance to cold.
Cannot be harmed by cold.
j) an Iron Helm of Light [5,+4]
Provides resistance to light.
Radius 1 light.
k) a Set of Gauntlets of Slaying (+5,+3) [3,+9]
l) a Pair of Steel Shod Boots of Free Action [6,+6]
Prevents paralysis.
[Character Inventory]
a) 7 Rations of Food
b) 6 Flasks of oil
c) 10 Gold Potions of Cure Serious Wounds
d) 2 Smoky Potions of Cure Critical Wounds
e) 9 Scrolls titled "sa religo" of Phase Door
f) 10 Scrolls titled "due fuga sequo" of Identify
g) 2 Scrolls titled "aus nus ideor" of Word of Recall
h) a Cast Iron Rod of Treasure Location
i) 2 Lead Rods of Door/Stair Location
j) a Tungsten Rod of Trap Location
k) a Platinum Rod of Light
l) a Magnesium Wand of Teleport Other (9 charges)
m) a Cypress Staff of Teleportation (6 charges)
n) a Shovel (1d2) (+0,+0) (+1) {@0@2}
+1 tunneling.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 9.5 against normal creatures.
[Home Inventory]
a) a Golden Staff of Identify (0 charges)
When used, it reveals to you the extent of an item's magical power
s.
b) a Pearl Ring of Resist Fire {cursed}
Cursed.
Provides resistance to fire.
Cannot be harmed by fire.
c) a Mithril Ring of Free Action
Prevents paralysis.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
[Angband 3.1.0 beta Character Dump]
Sex Female Age 54 STR: 18 +1 +5 +2 18/80
Race Dunadan Height 78 INT: 10 +2 -2 +0 10
Class Warrior Weight 155 WIS: 10 +2 -2 +0 10
Title Veteran Social Liked DEX: 18 +2 +2 +0 18/40
HP 296/296 Maximize Y CON: 10 +3 +2 +0 15
SP 0/0 CHR: 12 +2 -1 +0 13
Level 25 Armor [21,+27] Saving Throw 49%
Cur Exp 25047 Fight (+11,+8) Stealth Fair
Max Exp 25047 Melee (+20,+17) Fighting Heroic
Adv Exp 31500 Shoot (+11,+0) Shooting Heroic
MaxDepth 1100' (L22) Blows 4/turn Disarming 55%
Turns 1085930 Shots 0/turn Magic Device Very Good
Gold 11771 Infra 20 ft Perception 1 in 35
Burden 83.3 lbs Speed Normal Searching 17%
You are one of several children of a Yeoman. You are a well liked
child. You have hazel eyes, wavy auburn hair, and an average
complexion.
Acid:......+...... Confu:.............
Elec:............. Sound:.............
Fire:............. Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:.........+... Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............
PLite:.....+...+... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:....+........
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a Dagger (1d4) (+9,+9) {@0@1}
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 19.5 against normal creatures.
b) (nothing)
c) a Lapis Lazuli Ring of Bodykeeping
Sustains strength, dexterity, constitution.
d) a Platinum Ring of Strength (+2)
+2 strength.
Sustains strength.
e) a Golden Amulet of Infravision (+2)
+2 infravision.
f) a Lantern of Brightness (12425 turns)
Cannot be harmed by fire.
Radius 3 light.
g) Soft Leather Armour of Resist Acid [4,+2]
Provides resistance to acid.
Cannot be harmed by acid.
h) a Cloak [1,+0]
i) a Wicker Shield of Resist Cold [2,+4]
Provides resistance to cold.
Cannot be harmed by cold.
j) an Iron Helm of Light [5,+4]
Provides resistance to light.
Radius 1 light.
k) a Set of Gauntlets of Slaying (+5,+3) [3,+9]
l) a Pair of Steel Shod Boots of Free Action [6,+6]
Prevents paralysis.
[Character Inventory]
a) 7 Rations of Food
b) 6 Flasks of oil
c) 10 Gold Potions of Cure Serious Wounds
d) 2 Smoky Potions of Cure Critical Wounds
e) 9 Scrolls titled "sa religo" of Phase Door
f) 10 Scrolls titled "due fuga sequo" of Identify
g) 2 Scrolls titled "aus nus ideor" of Word of Recall
h) a Cast Iron Rod of Treasure Location
i) 2 Lead Rods of Door/Stair Location
j) a Tungsten Rod of Trap Location
k) a Platinum Rod of Light
l) a Magnesium Wand of Teleport Other (9 charges)
m) a Cypress Staff of Teleportation (6 charges)
n) a Shovel (1d2) (+0,+0) (+1) {@0@2}
+1 tunneling.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 9.5 against normal creatures.
[Home Inventory]
a) a Golden Staff of Identify (0 charges)
When used, it reveals to you the extent of an item's magical power
s.
b) a Pearl Ring of Resist Fire {cursed}
Cursed.
Provides resistance to fire.
Cannot be harmed by fire.
c) a Mithril Ring of Free Action
Prevents paralysis.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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