a few bugs r1176

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  • Faust
    Adept
    • Apr 2007
    • 129

    a few bugs r1176

    Playing the latest nightly.
    Not sure if these are intetional or bugs but thought I'd mention then anyway.

    1 tried items are no longer get inscribed {tried}.
    2 excellent cursed item pseudo behaves strangly, for example I put on an unID'd negative ring of searching. On the message line it got ID'd as {excellent} then said oops it feels deathly cold, when I looked at my equipment it was inscribed {cursed}.
  • Faust
    Adept
    • Apr 2007
    • 129

    #2
    (squelch) is being displayed in stores
    Attached Files

    Comment

    • takkaria
      Veteran
      • Apr 2007
      • 1951

      #3
      Originally posted by Faust
      Playing the latest nightly.
      Not sure if these are intetional or bugs but thought I'd mention then anyway.

      1 tried items are no longer get inscribed {tried}.
      This is fixed, along with (squelch) in stores, in r1180. (The other one isn't, yet.)
      takkaria whispers something about options. -more-

      Comment

      • Faust
        Adept
        • Apr 2007
        • 129

        #4
        That was Quick
        I'll try it out when I next Die, which knowing my playing style won't be long.

        Comment

        • CunningGabe
          Swordsman
          • Feb 2008
          • 250

          #5
          I still see (squelch) in stores as of r1180.

          Comment

          • takkaria
            Veteran
            • Apr 2007
            • 1951

            #6
            Originally posted by CunningGabe
            I still see (squelch) in stores as of r1180.
            Uh, that's because I used binary not instead of logical not. No idea how I managed that, I'm pretty sure I've not done it before... I blame Lua. Fixed in r1182.
            takkaria whispers something about options. -more-

            Comment

            • Yorick Sha
              Rookie
              • Jan 2009
              • 1

              #7
              The game (3.1.0) hung up after I read ?ofCreateTrap while standing on Scrolls/Potions shop in town. Just pressed wrong key when I were identifying stuff.

              Comment

              • takkaria
                Veteran
                • Apr 2007
                • 1951

                #8
                Originally posted by Yorick Sha
                The game (3.1.0) hung up after I read ?ofCreateTrap while standing on Scrolls/Potions shop in town. Just pressed wrong key when I were identifying stuff.
                Known bug, thanks for the report. GabeCunningham fixed it in the development version.
                takkaria whispers something about options. -more-

                Comment

                • CunningGabe
                  Swordsman
                  • Feb 2008
                  • 250

                  #9
                  Originally posted by takkaria
                  Known bug, thanks for the report. GabeCunningham fixed it in the development version.
                  Unfortunately, that's premature praise -- I just reported it on Trac.

                  Comment

                  • takkaria
                    Veteran
                    • Apr 2007
                    • 1951

                    #10
                    Originally posted by CunningGabe
                    Unfortunately, that's premature praise -- I just reported it on Trac.
                    Oh. Good thing I didn't say you'd staked your reputation on it being fixed, then.
                    takkaria whispers something about options. -more-

                    Comment

                    • CunningGabe
                      Swordsman
                      • Feb 2008
                      • 250

                      #11
                      ?oTrapCreation bug is fixed now in dev version (r1192)

                      Comment

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